This page is a WIP. There is likely to be incomplete and or missing information while the page is being built. Documentation for an earlier version of this Pane (Tab) can be found on the Shader Builder page, within the Old ArtZone Wiki section of this site.
Shader Builder is a tool included with the Advanced and Pro editions of Daz Studio 4.x. It provides a visual development environment for generating custom shaders based on the RenderMan® Interface Specification (RISpec). Shader Builder utilizes RenderMan® Shading Language (RSL) and the shader development process. The goal of Shader Builder is to simplify the process of creating RSL shaders and the scripts that build the interface between them and Daz Studio.
Aside from providing a visual means of constructing RSL shaders, Shader Builder generates a compiled shader (i.e., *.sdl—for the current 3Delight renderer) and the appropriate scripts (*.dsa) that connect it to Daz Studio. Shader Builder visually defines the five RenderMan shader types—Surface, Displacement/Bump, Light, Volume, and Imager—and that shader's interface to the user creating or purchasing the shader.