The following article outlines how to prepare DAZ Studio 4.x content to work in Poser 9/Poser Pro 2012. The process involves converting the content from DS 4.0 format to DS 4.5 (if it hasn't been done already) and running a script to generate the DSON Poser companion files.
At this time, it is only necessary to convert files that can be loaded from the Content Library. Only the following file types need to be converted:
Files found in the data directory (such as morphs and UV sets) don't need to have any conversion done to them right now.
In order to prepare content for use in Poser, DAZ Studio 4.5 must be installed and will be used throughout this tutorial.
Some terms that need to be clear:
Note: If the content is already in the new DUF format, skip ahead to Step 2.
Before getting started converting the content to the new DAZ Studio DUF format, it is a good idea to first set up DAZ Studio 4.5 and the product files in a way that makes this easiest. You do not want to have to dig through your content looking for everything that ships with the product. The best way to do this is:
Now that it is set up, you will need to resave the files in the DUF format. Do this as follows:
That is all it takes to convert files to the new DUF format, but there are some things to watch for when converting:
See these documents for more details on saving Material and Pose Presets:
Make sure to update the Metadata by removing the old files from the product and adding the new ones.
Metadata standards have changed recently, so this is the right time to update the Metadata to reflect these new standards.
The new standards can be found here:
Important Note: In order for the conversion to output the correct type of files for use in Poser, (CR2, PZ2, MC6 etc…), metadata must exist and be correct for the files you are converting.
In order to convert files for use by the DSON Importer, you must be in the “DAZ Studio Formats” directory. For the files to save out in the Poser file format, you must have a writable Poser directory mapped for the product as well. Do this now. It can be the same folder you are using for the product conversion. In fact, this is usually the best practice, as it will keep all your product files confined to one directory where they are easy to find and access.
Once this is set up, browse to the folder containing the files for conversion as seen in the image here:
After you have selected the files you wish to convert, go ahead and run the action.
In this image example, we have selected “People/Genesis/Clothing” so our final path will be:
“/Runtime/Libraries/Character/SportsTime”
Instead of the deeper path of:
“/Runtime/Libraries/Character/People/Genesis/Clothing/SportsTime”
Once you have made all your selections, click “Accept” and your files will be converted. You can now find them in your Poser Runtime folders within your working directory.
If you receive any errors, you can see them in the pop up or check the DAZ studio log file. Keep in mind, files must be in .DUF format, or they will not convert and will throw errors.
Browse to your folder with your new files. You should see four files for each converted file.
If any are missing, rerun your conversion for those files.
Note: If Poser versions of a file already exist, there is no need to run this script on the DUF versions.
Note: Poser 9 or Poser Pro 2012 with SR3 installed is required for this step.
Install the DSON Importer for Poser if you have not already done so. You will also need the Genesis Starter Essentials, and the Genesis Starter Essentials for Poser installed and mapped in Poser. If you need help, please refer to:
Installing the DSON Importer for Poser
Open Poser, map your directory for your newly converted files. You can now navigate to the converted files in the Library and load. If you need help using the DSON Importer for Poser, please read:
Some settings from DAZ Studio will not work very well in Poser. The most common issues will be found with the material settings.
If it is determined that adjustments need to be made, make the changes and save them to the appropriate destination. If there was a DSON equivalent then those can be deleted from the Runtime directory structure. The exception to this is any file that changes UV sets. Those need the DUF equivalent along side. All sets for the actual Genesis figure will require a DUF. They all call specific UV sets. Clothing MATs on the other hand do not usually change UV sets, therefore, the DUF could be safely removed for a skirt material if you had tweaked and re-saved a separate MAT file inside Poser.
Metadata should be created for the Poser files that were generated by the script. You should be able to simply “Create a Product…” and add these new files into the current Product. Then all you will need to do is fix Categories and go into the Content DB Editor and update the new files. Re-export the metadata and move on to the last step.
Upon completion, it is now time to clean out the old files and package it up.
You can skip creating the zips if this is for your own personal use. You can just copy the files into your main Runtime since they are already in the proper structure. Any products submitted to DAZ for Product sale need to be packaged appropriately.
Upon completion of the above steps, your product is now ready to be marketed as DAZ Studio 4.5 compatible and Poser 9/Poser Pro 2012 compatible.