A Float Property provides the ability to adjust the floating point value (decimal value) of a scene selection. These properties are derived from the Numeric Property. A Float property displays a limitless value that represents the amount of — the property is changed.
To change the value of a Float property, choose from the following options:
For scripting API documentation, see DzFloatProperty.
Float properties typically display the Default Anatomy features as well as traits specific to the Numeric Property type, notably the slider bar.
As a derivative of the Numeric property, the Header of a Float property displays a link widget. When toggled this widget, a dialog appears to display an option to link the selected property to another property.
The Body of a Float property typically displays a slider bar with a handle to adjust the value of the property. Typically this property displays a round handle with a “dot” in the center to signify the value of that property is infinite; in comparison, a finite (clamped) property will display three vertical “dots.” The limitless handle is very sensitive and able to to change decimal values easily.
Hover the cursor over the property value (number) to display the full value. When a round handle is dragged right or left and then released, it will then snap back to the middle, signifying its value capacity is infinite.
The Float property has additional attributes that determine how the value is manipulated and how the property functions.
The Clamped attribute provides an oblong handle with three vertical “dots” down the center. These dots indicate the float point value for that property is finite and can be decreased or increased to designated limits, as signified by round dots (stoppers) at each end of the slider. Note that the slider of a clamped property darks on one side to denote the amount that has been filled (added or subtracted).
Drag and drop the handle right or left to alter the value, or click anywhere on the slider for the handle to “jump” to that position and value.
The Mappable attribute provides a drop-down menu option in the body in addition to the typical Float property anatomy. This menu provides the options to select a map or to browse to a map. Once a map is chosen, adjust the float slider handle to alter the float point value for the map.
When a map is selected, mouse over the map icon to display a larger view of the map as well as the path of the map.
The Must Map attribute is a sub-group of the Mappable attribute and provides meaning to the value. With this attribute, no value will appear until a map is chosen. In this same manner, the map lacks meaning without a value. Once a map is selected, the property will reflect the same features as the Mappable attribute.
Note: Float properties can be simultaneously clamped and mappable.
The Float 2 Property, Float 3 Property, and Numeric Node Property types each inherit traits from the Float property type and also display their own respective unique traits.
A Float 2 Property, or more simply “Float2 Property,” has two float (decimal) values that are represented by a single property. This type of property functions in the same manner as single float properties but also includes more than one decimal value.
Like a Float property, a Float 2 property can have Mappable and Must Map attributes.
For scripting API documentation, see DzFloat2Property.
A Float 3 Property, or more simply “Float3 Property,” has three float (decimal) values that are represented by a single property. This type of property functions in the same manner as single float properties but also includes more than one decimal value.
Like a Float property, a Float 3 property can have Mappable and Must Map attributes.
For scripting API documentation, see DzFloat3Property.
A Numeric Node Property is derived from both the Node Property and the Float Property and computes two values into one. These two values can be the X and Y values, X and Z values, or Y and Z values. In other words, this property determines how much a node moves.
Click the “Node Selector” toggle—labelled “None…” when no node is selected—to cause the the “Select an Item” dialog to appear. Within this dialog navigate to and click a node from the provided list. Click “Accept” to choose the node and to exit the dialog. Click “Cancel” to exit the dialog without choosing a node.
Once a node is selected, the name of the node will appear as the Node Selector name, replacing “None….” Click the value next to the Node Selector toggle to insert a value or simple mathematical equation for how much the selected node will move.
For scripting API documentation, see DzNumericNodeProperty.