A skin_binding defines the offsets and weights that relate a skin (geometry) to a skeleton (a collection of nodes).
Name | Description | Default | Required |
---|---|---|---|
node | A string representing the URI of the root node to bind to. | None | yes |
geometry | A string representing the URI of the geometry to bind. | None | yes |
vertex_count | An int representing the number of vertices expected in the mesh geometry. | 0 | yes |
joints | An array of weighted_joint objects defining the binding. | None | no |
selection_sets | A named_string_map that provides a one to one mapping from face groups to nodes. | None | no |
{ "node" : "#hips", "geometry" : "#speedy", "vertex_count" : 2045, "joints" : [ weighted_joint, weighted_joint ... ], "selection_sets" : [ named_string_map, named_string_map, named_string_map ... ] }