|void||followBoneChanged ( DzBone newFollowBone )|
This specialized DzNode subclass adds follow bone, and mesh-binding functionality to a node. All bones are assumed to be in the hierarchy of a DzSkeleton, and will not function properly if their parent is not a skeleton or another bone.
The concept of a follow bone allows the bones of one skeleton (figure) to follow another skeleton (figure). This following does not reproduce transforms from one bone to another, but tries to align center (origin) and end points so that the following bone points in the same direction as the bone it is following. Typically, this is controlled at the skeleton level.
Default Constructor. Creates a new Bone node.
DzBone : getFollowBone()
Get the node that this node is following.
void : followBoneChanged( DzBone newFollowBone )
Emitted when the follow bone has changed.