The default RenderMan Shader Language (RSL) based implementation of a material.
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DAZ Script |
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DzDefaultMaterial () |
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Color : getAmbientColor()
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DzColorProperty : getAmbientColorControl()
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DzTexture : getAmbientColorMap()
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DzFloatProperty : getAmbientStrengthControl()
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DzTexture : getAmbientValueMap()
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DzFloatProperty : getBumpControl()
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DzTexture : getBumpMap()
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Number : getBumpMax()
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DzFloatProperty : getBumpMaxControl()
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Number : getBumpMin()
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DzFloatProperty : getBumpMinControl()
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DzColorProperty : getDiffuseColorControl()
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DzFloatProperty : getDiffuseStrengthControl()
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DzTexture : getDiffuseValueMap()
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DzFloatProperty : getDisplacementControl()
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DzTexture : getDisplacementMap()
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DzFloatProperty : getDisplacementMaxControl()
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DzFloatProperty : getDisplacementMinControl()
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Number : getDisplacementStrength()
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DzFloatProperty : getGlossinessControl()
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Number : getGlossinessStrength()
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DzTexture : getGlossinessValueMap()
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Number : getHorizontalOffset()
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DzFloatProperty : getHorizontalOffsetControl()
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DzFloatProperty : getHorizontalTilesControl()
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Number : getIndexOfRefraction()
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DzFloatProperty : getIndexOfRefractionControl()
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DzBoolProperty : getMultThroughOpacityControl()
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DzTexture : getNormalValueMap()
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DzImageProperty : getNormalValueMapControl()
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DzFloatProperty : getOpacityControl()
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DzColorProperty : getReflectionColorControl()
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DzTexture : getReflectionMap()
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Number : getReflectionStrength()
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DzFloatProperty : getReflectionStrengthControl()
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DzTexture : getReflectionValueMap()
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DzColorProperty : getRefractionColorControl()
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DzTexture : getRefractionColorMap()
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Number : getRefractionStrength()
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DzFloatProperty : getRefractionStrengthControl()
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DzTexture : getRefractionValueMap()
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Color : getScatterColor()
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DzColorProperty : getScatterColorControl()
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DzTexture : getScatterColorMap()
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Color : getSheenColor()
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DzColorProperty : getSheenColorControl()
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DzTexture : getSheenColorMap()
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DzColorProperty : getSpecularColorControl()
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DzTexture : getSpecularColorMap()
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Number : getSpecularStrength()
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DzFloatProperty : getSpecularStrengthControl()
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DzTexture : getSpecularValueMap()
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Number : getSurfaceType()
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DzEnumProperty : getSurfaceTypeControl()
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Number : getThickness()
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DzFloatProperty : getThicknessControl()
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DzTexture : getThicknessValueMap()
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DzFloatProperty : getVerticalOffsetControl()
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DzFloatProperty : getVerticalTilesControl()
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Boolean : isMultThroughOpacity()
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Boolean : needsTangentSpaceParams()
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void : setAmbientColor( Color color )
Set the ambient color for this material.
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void : setAmbientColorMap( DzTexture img )
Set the ambient color map for this material.
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void : setAmbientStrength( Number val )
Set the ambient strength for this material.
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void : setAmbientValueMap( DzTexture img )
Set the ambient strength map for this material.
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void : setBumpMap( DzTexture img )
Set the map for the bump strength channel.
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void : setBumpMax( Number val )
Set the maximum bump for this material.
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void : setBumpMin( Number val )
Set the minimum bump for this material.
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void : setBumpStrength( Number val )
Set the bump strength for this material.
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void : setDiffuseStrength( Number val )
Set the diffuse strength for this material.
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void : setDiffuseValueMap( DzTexture img )
Set the diffuse strength map for this material.
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void : setDisplacementMap( DzTexture img )
Set the displacement map for this material.
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void : setDisplacementMax( Number val )
Set the maximum displacement for this material.
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void : setDisplacementMin( Number val )
Set the minimum displacement for this material.
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void : setDisplacementStrength( Number val )
Set the displacement strength for this material.
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void : setGlossinessStrength( Number size )
Set glossiness for this material.
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void : setGlossinessValueMap( DzTexture img )
Set glossiness value map for this material.
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void : setHorizontalOffset( Number offset )
Set the horizontal offset for the material
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void : setHorizontalTiles( Number tiles )
Set the horizontal tiling for the material
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void : setIndexOfRefraction( Number val )
Set the index of refraction for this material.
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void : setMultThroughOpacity( Boolean onOff )
Set the multiply through opacity parameter. If true, Specular highlights are multiplied through the opacity of the material (i.e. a transparent material will not show specular highlights). If false, specular highlights can contribute to the local opacity of the material (i.e. transparent objects show highlights)
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void : setNormalValueMap( DzTexture img )
Set the normal map for this material.
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void : setReflectionColor( Color color )
Set the reflection color for this material.
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void : setReflectionMap( DzTexture img )
Set the reflection map for this material.
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void : setReflectionStrength( Number val )
Set the reflection strength for this material.
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void : setReflectionValueMap( DzTexture img )
Set reflection strength map for this material.
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void : setRefractionColor( Color color )
Set the refraction color for this material.
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void : setRefractionColorMap( DzTexture img )
Set the refraction color map for this material.
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void : setRefractionStrength( Number val )
Set the refraction strength for this material.
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void : setRefractionValueMap( DzTexture img )
Set the refraction strength map for this material.
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void : setScatterColor( Color color )
Set the scatter color for this material.
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void : setScatterColorMap( DzTexture )
Set the scatter color map for this material.
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void : setSheenColor( Color color )
Set the sheen color for this material.
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void : setSheenColorMap( DzTexture )
Set the sheen color map for this material.
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void : setSpecularColor( Color color )
Set base specular color for this material.
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void : setSpecularColorMap( DzTexture img )
Set the specular color map for this material.
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void : setSpecularStrength( Number size )
Set base specular strength for this material.
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void : setSpecularValueMap( DzTexture img )
Set specular strength map for this material.
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void : setSurfaceType( Number val )
Set the surface type for this material.
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void : setThickness( Number )
Set the refraction strength for this material.
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void : setThicknessValueMap( DzTexture )
Set the thickness map for this material.
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void : setVerticalOffset( Number offset )
Set the vertical offset for the material
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void : setVerticalTiles( Number tiles )
Set the vertical tiling for the material
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