DAZ Script | |
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ShadeStyle | { WireBox, SolidBox, Wireframe, LitWireframe, HiddenLine, WireShaded, SmoothShaded, WireTextured, Textured, GLSLShader, Unshaded, Picking } |
DAZ Script | |
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Boolean | drawCues () |
void | forceUseLighting () |
Number | pass () |
Boolean | regionsEnabled () |
Boolean | selectionMapsEnabled () |
sceneshader_dz | shader () |
ShadeStyle | shadeStyle () |
TODO: Add detailed description.
A list of shading styles for rendering scene objects in OpenGL.
Whether or not visual cues (such as bounding boxes for selected nodes) should be drawn when appropriate.
Whether or not only objects should be drawn.
Boolean : drawShadowCastersOnly
Whether or not only shadow casters should be drawn.
Whether or not the style is a user style (Read Only).
Whether or not the draw is render quality.
Return Value:
true
if visual cues (such as bounding boxes for selected nodes) should be drawn for the current drawing operation, false
if visual cues should not be drawn.See Also:
void : forceUseLighting()
If the current shade style is not using lighting, this method will set the shade style to the nearest match that uses single-pass drawing and lighting.
Return Value:
Return Value:
true
if regions are enabled, false
if regions are disabled.Attention:
Boolean : selectionMapsEnabled()
Return Value:
true
if selection maps are enabled, false
if selection maps are disabled.Attention:
sceneshader_dz : shader()
Return Value:
ShadeStyle : shadeStyle()
Return Value: