DAZ Script | |
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ShadowType | { None, DeepShadowMap, Raytraced } |
void | categoriesChanged () |
TODO: Add detailed description.
The type of shadowing to use for the light.
Array : getCategories()
Return Value:
Since:
DzStringProperty : getCategoriesControl()
Return Value:
Since:
Color : getDiffuseColor()
Return Value:
Return Value:
DzEnumProperty : getShadowTypeControl()
Return Value:
DzVec3 : getWSDirection()
Calculates the direction that light is being cast from this light.
Only valid for directional light sources.
Return Value:
Boolean : isAreaLight()
Return Value:
true
if this is an area light source, otherwise false
. If true
, the light source center will be given by the position of the light. Additional light geometry will be defined in the derived classes.Boolean : isDirectional()
Indicates if this light is an infinite directional light.
Directional lights do not have a position per se. They are assumed to lie at infinity and cast parallel rays of light into the scene.
Return Value:
true
if this light is directional, otherwise (e.g., omni-directional) false
.Return Value:
true
if this light is currently on, otherwise false
.void : categoriesChanged()
Signature:“categoriesChanged()”
Emitted when the categories that a light is in changes.