A local space modifier for mesh smoothing and collision detection.
Inherits :
DAZ Script |
---|
DzMeshSmoothModifier () |
void | assetModified () |
void | assetWasSaved () |
A specialization of DzModifier that iteratively applies a smoothing algorithm to the position of vertices in the geometry of an object with this modifier, and (potentially) iteratively detects/corrects collisions that occur between it and the geometry of another object as a result of the smoothing.
Holds the author of the file for this property. (Read Only)
Since:
Holds the revision version of the asset file for this property. (Read Only)
Since:
Holds the asset id for this modifier.
Since:
Holds the modified date of the asset file for this property. (Read Only)
Since:
Holds whether or not the asset for this modifier needs to be saved. (Read Only)
Since:
Holds the URI of the asset source for this modifier; only valid when the asset is in an embedded state - i.e. modified. (Read Only)
Since:
Holds the asset URI for this modifier. (Read Only)
Since:
Return Value:
DzIntProperty : getCollisionIterationControl()
Return Value:
Since:
DzNodeProperty : getCollisionNodeControl()
Return Value:
Since:
DzIntProperty : getCollisionSmoothingIntervalControl()
Return Value:
Since:
DzBoolProperty : getEnableSmoothingControl()
Return Value:
Since:
DzBoolProperty : getInteractiveUpdateControl()
Return Value:
Since:
DzFloatProperty : getLengthInfluenceControl()
Return Value:
Attention:
See Also:
Since:
DzFloatProperty : getLockDistanceControl()
Return Value:
Since:
DzFloatProperty : getSecondaryWeightControl()
Return Value:
Attention:
See Also:
Since:
DzIntProperty : getSmoothingIterationsControl()
Return Value:
Since:
DzEnumProperty : getSmoothingTypeControl()
Return Value:
Attention:
Since:
DzFloatProperty : getWeightControl()
Return Value:
See Also:
Since:
Boolean : modifyAsset()
Marks the asset as being modified.
Return Value:
true
if the asset is marked as modified, otherwise false
.void : setCollisionItem( DzNode item )
Sets the collision item.
Parameter(s):
void : assetModified()
Signature:“assetModified()”
Emitted when this modifier has been modified.
void : assetWasSaved()
Signature:“assetWasSaved()”
Emitted after this modifier has been saved.