Local space modifier for mesh smoothing and collision detection.
Inherits :
DAZ Script |
---|
DzMeshSmoothModifier () |
void | assetModified () |
void | assetWasSaved () |
TODO: Add detailed description.
Holds the asset id for this modifier.
Since:
Holds whether or not the asset for this modifier needs to be saved. (Read Only)
Since:
Holds the asset URI for this modifier. (Read Only)
Since:
Return Value:
DzIntProperty : getCollisionIterationControl()
Return Value:
Since:
DzNodeProperty : getCollisionNodeControl()
Return Value:
Since:
DzIntProperty : getCollisionSmoothingIntervalControl()
Return Value:
Since:
DzBoolProperty : getEnableSmoothingControl()
Return Value:
Since:
DzBoolProperty : getInteractiveUpdateControl()
Return Value:
Since:
DzFloatProperty : getLengthInfluenceControl()
Return Value:
Since:
DzFloatProperty : getLockDistanceControl()
Return Value:
Since:
DzFloatProperty : getSecondaryWeightControl()
Return Value:
Since:
DzIntProperty : getSmoothingIterationsControl()
Return Value:
Since:
DzEnumProperty : getSmoothingTypeControl()
Return Value:
Since:
DzFloatProperty : getWeightControl()
Return Value:
Since:
Boolean : modifyAsset()
Marks the asset as being modified.
Return Value:
true
if the asset is marked as modified, otherwise false
.void : setCollisionItem( DzNode item )
Sets the collision item.
Parameter(s):
void : assetModified()
Signature:“assetModified()”
Emitted when this modifier has been modified.
void : assetWasSaved()
Signature:“assetWasSaved()”
Emitted after this modifier has been saved.