DAZ Script |
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DzMorphLoaderBatch () |
DAZ Script | |
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void | addFromConfigFile ( String filename ) |
void | addFromFile ( String file ) |
void | addFromFiles ( Array files ) |
void | addFromMesh ( DzVertexMesh mesh ) |
void | addMorph ( DzMorphLoader morph ) |
void | clear () |
String | createMorphs ( DzFileIOSettings settings, DzNode node, Boolean onlyErrorsOrWarnings=true, Boolean plainText=true ) |
String | createMorphsFromMesh ( DzVertexMesh mesh, DzNode node, Boolean onlyErrorsOrWarnings=true, Boolean plainText=true ) |
Number | findMorph ( DzMorphLoader morph ) |
DzMorphLoader | getMorph ( Number index ) |
DzNode | getNode () |
Number | getNumMorphs () |
void | moveMorph ( DzMorphLoader morph, Boolean upDown ) |
String | presetConfigurationFile () |
void | removeMorph ( DzMorphLoader morph ) |
Boolean | saveProjectSettingsToConfigFile ( String filename, Boolean saveRelative, Boolean saveObjects ) |
void | setNode ( DzNode node ) |
void | setPresetConfigurationFile ( String filename ) |
void | setUsePresetConfiguration ( Boolean onOff ) |
Boolean | usePresetConfiguration () |
void | morphAdded ( DzMorphLoader morph ) |
void | morphListChanged () |
void | morphMoved ( Number srcIdx, Number destIdx ) |
void | morphRemoved ( DzMorphLoader morph, Number formerIndex ) |
Implements a batch of morph loader objects that will be applied to the same node(s).
Since:
Attention:
See Also:
Default Constructor. Creates a morph loader batch that will be applied to the given node.
void : addFromConfigFile( String filename )
Adds a morph to the list to load.
Parameter(s):
Attention:
Since:
void : addFromFile( String file )
Adds a morph to the list to load.
Parameter(s):
Attention:
void : addFromFiles( Array files )
Adds a list of morphs to the list to load.
Parameter(s):
Attention:
See Also:
void : addFromMesh( DzVertexMesh mesh )
Adds a morph to the list to load.
Parameter(s):
Attention:
void : addMorph( DzMorphLoader morph )
Adds a morph to the list to load.
Parameter(s):
void : clear()
Clears the list of morphs to load.
String : createMorphs( DzFileIOSettings settings, DzNode node, Boolean onlyErrorsOrWarnings=true, Boolean plainText=true )
Creates morphs on a node for geometry loaded from files. This function supports morph creation from vertex-only geometries.
Parameter(s):
true
(default), only errors and warnings will be returned.true
(default), the returned string will be plain text, otherwise the returned string will contain HTML.Return Value:
See Also:
String : createMorphsFromMesh( DzVertexMesh mesh, DzNode node, Boolean onlyErrorsOrWarnings=true, Boolean plainText=true )
Creates morphs on a node provided by a geometry. This function supports morph creation from vertex-only geometries.
Parameter(s):
true
(default), only errors and warnings will be returned.true
(default), the returned string will be plain text, otherwise the returned string will contain HTML.Return Value:
See Also:
Since:
Number : findMorph( DzMorphLoader morph )
Parameter(s):
Return Value:
DzMorphLoader : getMorph( Number index )
Parameter(s):
Return Value:
Return Value:
Number : getNumMorphs()
Return Value:
void : moveMorph( DzMorphLoader morph, Boolean upDown )
Moves the position of a morph in the list.
Parameter(s):
true
, the morph is moved to the position earlier in the list. If false
, the morph is moved to the position later in the list.String : presetConfigurationFile()
Return Value:
See Also:
void : removeMorph( DzMorphLoader morph )
Removes a morph from the list to load.
Parameter(s):
Boolean : saveProjectSettingsToConfigFile( String filename, Boolean saveRelative, Boolean saveObjects )
Saves project (and potentially object) settings to configuration files (*.dsx).
Parameter(s):
true
, object settings files are saved relative to the project file. If false
, object settings files are saved adjacent to their respective source.true
, object settings will be saved to their respective files. If false
, object settings files are not saved.Return Value:
true
if the save was successful, otherwise false
. (since 4.15.0.4)Since:
Sets the node with the object to load morphs for.
Parameter(s):
void : setPresetConfigurationFile( String filename )
Sets the filename of a preset configuration file to use to setup morphs that are added to the list from file.
Parameter(s):
See Also:
void : setUsePresetConfiguration( Boolean onOff )
Sets whether or not a preset configuration file should be used to setup morphs that are added from file.
Parameter(s):
true
, a preset configuration file should be used.See Also:
Boolean : usePresetConfiguration()
Return Value:
true
if a preset configuration file should be used to setup morphs that are added from file, otherwise false
.See Also:
void : morphAdded( DzMorphLoader morph )
TODO: Add description.
void : morphListChanged()
TODO: Add description.
void : morphMoved( Number srcIdx, Number destIdx )
TODO: Add description.
void : morphRemoved( DzMorphLoader morph, Number formerIndex )
TODO: Add description.