DAZ Script | |
---|---|
XYZInterest | { NO_INTEREST, X_INTEREST, Y_INTEREST, Z_INTEREST, ALL_INTEREST } |
void | clampedChanged ( Boolean onOff ) |
void | defaultMapGammaChanged () |
void | defaultMapTextureTypeChanged () |
void | isMappableChanged () |
void | linked () |
void | mapChanged () |
void | minMaxChanged () |
void | textureModifierChanged () |
void | textureModifierFlagsChanged () |
void | unlinked () |
TODO: Add detailed description.
The axis that this properties value is applied to.
void : clearMap()
Clear the image map for this property.
void : copyMapFrom( DzNumericProperty otherProp )
TODO: Add description.
Boolean : doesClampChangeValue()
TODO: Add description.
DzProperty : findMatchingProperty( DzNode node, Boolean useStrictMatching=true )
Searches node
for a property that matches the name of this property.
Parameter(s):
true
(default), any found property will only be considered a match if it is the same type as this property. If false
, any found property will be considered a match if it inherits from DzNumericProperty.See Also:
Return Value:
Since:
Number : getDefaultMapTextureType()
Return Value:
Since:
Number : getDoubleDefaultValue()
TODO: Add description.
Number : getDoubleValue( DzTime tm )
Parameter(s):
Return Value:
See Also:
Number : getDoubleValue()
Return Value:
See Also:
DzNumericProperty : getFollowProperty()
TODO: Add description.
Number : getFollowValue()
TODO: Add description.
Number : getFollowValue( DzTime tm )
TODO: Add description.
DzNumericProperty : getLinkProperty()
Return Value:
See Also:
DzTexture : getMapValue()
Return Value:
DzTexture : getMapValue( DzTime time )
Parameter(s):
Return Value:
DzDoubleVector : getNDoubleValue()
TODO: Add description.
DzDoubleVector : getNDoubleValue( DzTime tm )
TODO: Add description.
Number : getNValueCount()
TODO: Add description.
DzTextureModifier : getTextureModifier()
Return Value:
Since:
Number : getTextureModifierFlags()
Return Value:
Since:
DzFloatColor : getValueAsFloatColor( DzTime tm )
TODO: Add description.
DzFloatColor : getValueAsFloatColor()
TODO: Add description.
DzInt2 : getValueAsInt2()
TODO: Add description.
DzInt2 : getValueAsInt2( DzTime tm )
TODO: Add description.
DzVec2 : getValueAsVec2()
TODO: Add description.
DzVec2 : getValueAsVec2( DzTime tm )
TODO: Add description.
DzVec3 : getValueAsVec3()
TODO: Add description.
DzVec3 : getValueAsVec3( DzTime tm )
TODO: Add description.
XYZInterest : getXYZInterest()
Return Value:
void : insertController( DzNumericController controller, Number idx=-1 )
Adds a controller to this property.
Parameter(s):
Return Value:
true
if this property's value is clamped (for display purposes), otherwise false
.Boolean : isInvalidWithoutMap()
Return Value:
true
if the value of this property is invalid unless a map is assigned, otherwise false
.Return Value:
true
if this property has a direct link to another property, otherwise false
.See Also:
Boolean : isMappable()
Return Value:
true
if this property is mappable (i.e., can have an associated image map), otherwise false
.Return Value:
true
if this property is currently mapped, otherwise false
.Return Value:
true
if this property is the master in a direct link between two properties.See Also:
Return Value:
true
if this property is modulo over min and max (i.e., the amount in which the value exceeds the min or max is applied as the value in the same direction from the opposite limit), otherwise false
.void : linkTo( DzNumericProperty master )
Establishes a direct link between this property and the given property.
Parameter(s):
Attention:
See Also:
void : setDefaultMapGamma( Number gamma )
Sets the default map gamma.
Parameter(s):
Since:
void : setDefaultMapTextureType( Number type )
Sets the default map texture type.
Parameter(s):
Since:
void : setDoubleDefaultValue( Number val )
TODO: Add description.
void : setDoubleValue( Number val )
Sets the value for this property at the current time, or the default value if this property is not animatable, as a double precision number.
Parameter(s):
See Also:
void : setDoubleValue( DzTime tm, Number val )
Sets the value of the property at the given time, with the double precision number.
Parameter(s):
See Also:
void : setIsClamped( Boolean val )
Sets whether or not the value is clamped to its min and max.
Parameter(s):
true
, this property is clamped.void : setIsMappable( Boolean val )
Sets whether or not this property is mappable.
Parameter(s):
true
, this property is mappable.void : setIsModulo( Boolean val )
Sets whether or not the value is modulo over min and max; i.e., the amount in which the value exceeds the min or max is applied as the value in the same direction from the opposite limit.
Has no effect if isClamped() is true
.
Parameter(s):
true
, this value is modulo over min and max.void : setMap( String imgFile )
Set the image map for this property.
Parameter(s):
void : setMap( DzTexture img )
Set the image map for this property.
Parameter(s):
void : setMustHaveMap( Boolean val )
Sets whether or not this property value is valid when no map is assigned.
Parameter(s):
true
, this property must have a map assigned.void : setTextureModifier( DzTextureModifier txtMod )
Sets the texture modifier.
Parameter(s):
Since:
void : setTextureModifierFlags( Number flags )
Sets texture modifier flags for this property.
Parameter(s):
Since:
void : setXYZInterest( XYZInterest interest )
Set the XYZ interest for this property.
Parameter(s):
void : unlink()
Unlinks this property.
void : clampedChanged( Boolean onOff )
Signature:“clampedChanged(bool)”
Emitted when the clamped state for this property has changed.
Parameter(s):
true
, then this property is clampedvoid : defaultMapGammaChanged()
TODO: Add description.
void : defaultMapTextureTypeChanged()
TODO: Add description.
void : isMappableChanged()
TODO: Add description.
void : linked()
Signature:“linked()”
Emitted when the property is linked to another property.
void : mapChanged()
Signature:“mapChanged()”
Emitted when the image map for this property has changed.
void : minMaxChanged()
Signature:“minMaxChanged()”
Emitted when the min and/or max values for this property have changed.
void : textureModifierChanged()
TODO: Add description.
void : textureModifierFlagsChanged()
TODO: Add description.
void : unlinked()
Signature:“unlinked()”
Emitted when the property is unlinked from another property.