A specialization of DzModifier that provides access to and manages weight-maps associated with mesh binding.
Implements industry standard weight-mapped mesh binding techniques, such as Linear Blending Skinning (LBS) and Dual Quaternion Skinning (DQS), as well as a proprietary technique referred to as “TriAx”. (see BindingMode)
This class is not intended to be constructed directly, rather it is created automatically by DzFigure. Create (or retrieve) an instance of DzFigure populated with a DzFacetMesh derived geometry and request its skin-binding via DzFigure::getSkinBinding(), or use one of the convenience function: findSkin(), findSkinFromNode(), findSkinFromObject().
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Enumerated options for weight-mapped mesh binding techniques.
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Enumerated modes for blending two discrete mesh binding techniques.
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Enumerated industry standard mesh binding techniques.
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Enumerated options for which maps to normalize.
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Enumerated priority options for weight normalization.
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Enumerated scaling modes.
Holds the author of the file for this skin binding. (Read Only)
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Holds the revision version of the asset file for this skin binding. (Read Only)
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Holds the asset id for this skin binding.
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Holds the modified date of the asset file for this skin binding. (Read Only)
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Holds whether or not the asset for this skin binding needs to be saved. (Read Only)
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Holds the URI of the asset source for this skin binding; only valid when the asset is in an embedded state - i.e. modified. (Read Only)
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Holds the asset URI for this skin binding. (Read Only)
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