Table of Contents
DAZ Studio 4.x
- QuickStart Guide PDF
- User Guide PDF
This page is a WIP. There are likely to be incomplete and or missing steps while the page is being built.
This page will describe the process of taking an articulated mesh that is designed to Fit To another figure, for the purpose of adding or replacing a portion of that figure with itself, and cause the mesh of the fitted figure to seamlessly integrate with the mesh of the base figure while it is fit to it. This process makes use of the new Geo-Grafting technology that is available in DAZ Studio 4.x.
Note: These steps assume you have already launched DAZ Studio 4.x. That you have loaded the figure that your item will graft to, into the scene. That you have modeled, UV mapped and rigged the item you wish to graft to another figure, as a figure, in accordance with the geo_grafting and geo_grafting pages. That your figure has been rigged using TriAx™ Weight Mapping technology and that the figure you will be grafting to is also built on that technology. And finally, that you have your figure already loaded into the scene.
Details
Details
Details