Table of Contents
DAZ Studio 4.x
- QuickStart Guide PDF
- User Guide PDF
This page is a WIP. There are likely to be incomplete and or missing steps while the page is being built.
The following article will outline the basics of how to model an item that is designed to fit a triax figure (i.e. Genesis). In this article we will be using a 3D modeling application [of your choosing] and DAZ Studio 4.x. We will describe how to take the target figure into your chosen modeling software and build clothing that will Fit (WIP) that figure. It is important to understand that while an image or text on this page may refer to a particular clothing item, like a shirt, the basic concepts covered here also apply to any number of items designed to fit to the figure, including hair.
NOTE: If you are modeling for a particular shape on the figure (i.e. Victoria 5 for Genesis), and not the base shape, there are specific steps to follow. These steps will be covered in another article to be added later.
In order to build an item, such as clothing or hair, that is designed to fit to a particular figure, in this case Genesis, you must export that figure from DAZ Studio 4.x to use it as a template - much like a tailor would use a mannequin. In order for your 3D modeling application to import that figure, it must be exported from DAZ Studio in a format that is supported by that application.
NOTE: Wavefront OBJ (*.obj) is one of the most widely supported formats, so that is the format that will be used in this article.
Now that your target figure is exported in OBJ format, you are ready to begin modeling your item (i.e. clothing, hair, etc) in your 3D modeling application of choice.
This is a general overview on how to model items such as clothing or hair for Genesis. We encourage you to add details in both the model and the materials to create products that will be compelling to customers.
The next sequential step to follow is to create the UV set for your item. Continue on to the Basics: UV Mapping Guidelines (WIP) article to get started.