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Change Log

Below is a “sanitized” version of the Daz Studio v4.x change log. This information is posted as part of a conscious effort to be more transparent in the development process. Not all information relating to a particular build is presented on this page - some information is still considered private and is therefore not included.



General Release Channel

Public Build Channel

This is the channel where the builds that are not considered “production ready” yet are provided for testing by the general public. This channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase.


Public Beta (4.14.1.22)

  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)
  • Incremented application, plugin and SDK version to 4.14.1.x

DAZ Studio : Incremented build number to 4.14.1.1


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.2


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.3


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.4


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.5


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.6


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)

DAZ Studio : Incremented build number to 4.14.1.7


  • Source maintenance
  • Added a “Image Polarity (MDL)” setting to the “Texture Instance” (DzTextureInstanceBrick) brick
  • Added a “Is Polarity Flipped (MDL)” output parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
  • Added a “Has Mapped Value” output parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
  • Extended DzTextureModifier SDK API; added isInverted(), calcScale() and calcOffset() overrides
  • Extended DzTextureModifier public API; added isInverted(), calcScale() and calcOffset() overrides
  • Updated SDK version to 4.14.1.8; SDK min is 4.5.0.100
  • Fixed RSL version of comparison operator bricks (<, ⇐, >, >=, ==, etc)

DAZ Studio : Incremented build number to 4.14.1.8


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.9


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)
  • Added the Utility > “Dynamically Hidden Parameters” (DzDynamicallyHiddenUserParametersBrick) brick
  • Drag and drop events between Shader Mixer brick inputs/outputs in order to establish connections are now validated by both sides of the connection

DAZ Studio : Incremented build number to 4.14.1.10


  • Source maintenance
  • Merged changes to Trunk (4.14.0.x)
  • Added the Utility > “Is User Parameter Mapped” (DzIsUserParameterMappedBrick) brick

DAZ Studio : Incremented build number to 4.14.1.11


  • Source maintenance
  • Update to NVIDIA Iray 2020.1.2 (334300.5582)
  • Added pbr_skin.mdl shader

DAZ Studio : Incremented build number to 4.14.1.12


  • Source maintenance
  • Added a “Polarity Max (MDL)” input parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
  • Fixed an issue with calculating the value of the “Image Polarity (MDL)” setting on the “Texture Instance” (DzTextureInstanceBrick) brick
  • Fixed an issue with the return value of DzTextureModifier::getOffset()
  • Added tooltips to Shader Mixer brock input connectors
    • Provides the brick title and output parameter label for a connected input parameter
  • Added support for tinting Iray environment light
    • Control color via Environment > Dome > Environment Tint on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
    • Not (currently?) supported by the Filament (PBR) DrawStyle
  • Added support for controlling Iray ground reflectivity/glossiness
    • Control color via Environment > Ground > Ground Reflectivity and control glossiness via Environment > Ground > Ground Glossiness on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
    • Not supported by the Filament (PBR) DrawStyle
  • Added support for controlling whether or not the Iray environment ground can be seen through
    • Control via Environment > Ground > Ground Visible from Below on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
    • Not supported by the Filament (PBR) DrawStyle

DAZ Studio : Incremented build number to 4.14.1.13


  • Source maintenance
  • Added support for visualizing an Iray Section Plane node in the viewport
    • Control color via Display > Scene View > Plane > Plane Color
    • Control opacity via Display > Scene View > Plane > Plane Opacity
    • These properties do not influence Render Settings (NVIDIA Iray) > Section Objects > Section Caps Color, only what is drawn in the viewport
  • Extended DzIraySectionPlaneNode scripting API; added getPlaneColorControl(), getPlaneOpacityControl()
  • Updated public API documentation; DzIraySectionPlaneNode

DAZ Studio : Incremented build number to 4.14.1.14


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.15


  • Source maintenance
  • Fixed an issue with missing FPS settings in DzFbxExporter output
  • Extended DzVec3 SDK API; added getX(), setX(), getY(), setY(), getZ(), setZ(), add(), subtract(), multiply(), divide(), deepCopy()
  • Updated SDK version to 4.14.1.16; SDK min is 4.5.0.100

DAZ Studio : Incremented build number to 4.14.1.16


  • Source maintenance
  • Build system tweaks

DAZ Studio : Incremented build number to 4.14.1.17


  • Source maintenance
  • Build system tweaks
  • Extended DzClassFactory SDK API; added alsoInherits()
  • Registered SDK classes with multiple inheritance using Q_CLASSINFO “also_inherits”
  • Updated SDK version to 4.14.1.18; SDK min is 4.5.0.100

DAZ Studio : Incremented build number to 4.14.1.18


  • Source maintenance
  • Added a script accessible option to DzFbxExporter for enabling inclusion of FPS settings in output
  • Fixed an issue in the DzCheckBox scripting API where the stateChanged signal was not being emitted when the state changed
  • Extended logging to include when the Viewport, Action, and Pane managers are being deleted (i.e., during shutdown)

DAZ Studio : Incremented build number to 4.14.1.19


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.20


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.21


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.22

Public Beta (4.14.1.28)

  • Source maintenance
  • Extended DzBoolButton scripting API; added ButtonState enum.
  • Extended DzNodeWeightHandler scripting API; added BindingMapType enum

DAZ Studio : Incremented build number to 4.14.1.23


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.24


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.25


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.26


  • Source maintenance
  • Extended Dz3DViewport scripting API; added getDrawStyle()
  • Extended DzQuat scripting API; added identity()
  • Extended DzVec3 scripting API; added identity(), zero()
  • Extended DzVec2 scripting API; added identity(), zero()
  • Extended DzQuat SDK API; added getX(), setX(), getY(), setY(), getZ(), setZ(), getW(), setW(), setValue(), getValue(), getXAxis(), getYAxis(), getZAxis(), getAxisOfRotation(), getAngleOfRotation(), multiply(), deepCopy()
  • Extended DzVec2 SDK API; added getX(), setX(), getY(), setY(), add(), subtract(), multiply(), divide(), deepCopy()
  • Updated public API documentation; Dz3DViewport, DzQuat, DzVec3, DzVec2
  • Updated SDK version to 4.14.1.27; SDK min is 4.5.0.100

DAZ Studio : Incremented build number to 4.14.1.27


  • Source maintenance
  • Added support (minimal) for PBRSkin shader in Filament (PBR) DrawStyle
    • Translated property names: Metallicity Enable, diffuse_enable, Diffuse Enable, Dual Lobe Specular Enable, Dual Lobe Specular Roughness Mult, Specular Lobe 2 Roughness Mult, bump_enable, Bump Enable, Makeup Enable, Makeup Weight, Makeup Base Color, Makeup Roughness Mult, Detail Enable, Detail Weight, Top Coat Enable, Top Coat Bump Weight

DAZ Studio : Incremented build number to 4.14.1.28

Public Beta (4.14.1.38)

  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.29


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.30


  • Source maintenance
  • Extended Global script API; added scriptConnect(), scriptDisconnect() - alternatives to connect() and disconnect() that are cleaned up when the script falls out of scope
  • Extended DzQuat SDK API; added toString()
  • Extended DzVec3 SDK API; added toString()
  • Extended DzVec2 SDK API; added toString()
  • Extended DzInt2 SDK API; added getX(), setX(), getY(), setY(), add(), subtract(), multiply(), divide(), deepCopy(), toString()
  • Extended DzInt2 scripting API; added identity(), zero()
  • Updated SDK version to 4.14.1.31; SDK min is 4.5.0.100
  • Updated SDK API documentation; DzQuat, DzVec3, DzVec2. DzInt2

DAZ Studio : Incremented build number to 4.14.1.31


  • Source maintenance
  • Extended DzRotationOrder scripting API; added setOrder()
  • Extended DzRotationOrder SDK API; added setFirstAxis(), setSecondAxis(), setThirdAxis(), getFirstAxis(), getSecondAxis(), getThirdAxis(), deepCopy()
  • Extended DzTimeRange SDK API; added add(), subtract(), deepCopy(), toString()
  • Updated SDK version to 4.14.1.32; SDK min is 4.5.0.100
  • Updated public API documentation; DzRotationOrder, DzTimeRange

DAZ Studio : Incremented build number to 4.14.1.32


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.33


  • Source maintenance
  • Extended DzBox3 SDK API; added setMinX(), setMinY(), setMinZ(), setMaxX(), setMaxY(), setMaxZ(), translate(), getMinX(), getMinY(), getMinZ(), getMaxX(), getMaxY(), getMaxZ(), getTransformedBox(), toString(), deepCopy()
  • Extended DzOrientedBox3 SDK API; added toString(), deepCopy()
  • Extended DzCircle3 SDK API; added toString(), deepCopy()
  • Extended DzLine3 SDK API; added minDistanceFromLine(), minDistanceFromLineSquared(), minDistanceFromRay(), minDistanceFromRaySquared(), minDistanceFromPoint(), minDistanceFromPointSquared(), segmentsIntersect(), linesIntersect(), planeIntersect(), toString(), deepCopy()
  • Updated SDK version to 4.14.1.34; SDK min is 4.5.0.100
  • Updated public API documentation; DzRotationOrder, DzBox3, DzOrientedBox3, DzCircle3, DzLine3
  • Updated scripting API documentation; QObject, DzTimeRange
  • Fixed a type casting issue on the OpacityStrength control in Filament

DAZ Studio : Incremented build number to 4.14.1.34


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.35


  • Source maintenance
  • Modified DzBox3 script API; fixed getIntersection()
  • Extended DzMatrix3 SDK API; added inherits(), className(), deepCopy(), toString(), setM11(), setM12(), setM13(), setM14(), setM21(), setM22(), setM23(), setM24(), setM31(), setM32(), setM33(), setM34(), multMatrixVec(), multiply(), getM11(), getM12(), getM13(), getM14(), getM21(), getM22(), getM23(), getM24(), getM31(), getM32(), getM33(), getM34()
  • Extended DzMatrix4 SDK API; added inherits(), className(), deepCopy(), toString(), setM11(), setM12(), setM13(), setM14(), setM21(), setM22(), setM23(), setM24(), setM31(), setM32(), setM33(), setM34(), setM41(), setM42(), setM43(), setM44(), multiply(), getM11(), getM12(), getM13(), getM14(), getM21(), getM22(), getM23(), getM24(), getM31(), getM32(), getM33(), getM34(), getM41(), getM42(), getM43(), getM44()
  • Extended DzQuat SDK API; added inherits(), className()
  • Extended DzVec3 SDK API; added inherits(), className()
  • Extended DzVec2 SDK API; added inherits(), className()
  • Extended DzInt2 SDK API; added inherits(), className()
  • Extended DzBox3 SDK API; added inherits(), className()
  • Extended DzOrientedBox3 SDK API; added inherits(), className()
  • Extended DzCircle3 SDK API; added inherits(), className()
  • Extended DzLine3 SDK API; added inherits(), className()
  • Extended DzRotationOrder SDK API; added inherits(), className()
  • Extended DzTimeRange SDK API; added inherits(), className()
  • Updated SDK version to 4.14.1.36; SDK min is 4.5.0.100
  • Updated public API documentation; DzMatrix3, DzMatrix4, DzQuat, DzVec3, DzVec2, DzInt2, DzBox3, DzOrientedBox3, DzCircle3, DzLine3, DzRotationOrder, DzTimeRange
  • Update to NVIDIA Iray 2020.1.3 (334300.6349)

DAZ Studio : Incremented build number to 4.14.1.36


  • Source maintenance
  • Modified DzEdge SDK API; deprecated setCageOffseA()
  • Extended DzEdge SDK API; added inherits(), className(), deepCopy(), toString(), setCageOffsetA()
  • Extended DzFacet SDK API; added getVert1(), setVert1(), getVert2(), setVert2(), getVert3(), setVert3(), getVert4(), setVert4(), getUV1(), setUV1(), getUV2(), setUV2(), getUV3(), setUV3(), getUV4(), setUV4(), getNorm1(), setNorm1(), getNorm2(), setNorm2(), getNorm3(), setNorm3(), getNorm4(), setNorm4(), getEdge1(), setEdge1(), getEdge2(), setEdge2(), getEdge3(), setEdge3(), getEdge4(), setEdge4(), inherits(), className(), deepCopy(), toString()
  • Extended DzAuthor SDK API; added inherits(), className(), deepCopy(), toString()
  • Extended DzUri SDK API; added inherits(), className(), deepCopy()
  • Extended DzVersion SDK API; added lessThan(), greaterThan(), lessThanOrEqual(), greaterThanOrEqual(), equal(), notEqual(), inherits(), className(), deepCopy(), toString()
  • Updated SDK version to 4.14.1.37; SDK min is 4.5.0.100
  • Updated public API documentation; DzEdge, DzFacet, DzAuthor, DzUri, DzVersion

DAZ Studio : Incremented build number to 4.14.1.37


  • Source maintenance

DAZ Studio : Incremented build number to 4.14.1.38

Public Beta (4.15.0.2)

  • Source maintenance
  • Extended DzFloatColor SDK API; added inherits(), className(), deepCopy(), toString()
  • Updated SDK version to 4.14.1.39; SDK min is 4.5.0.100
  • Updated public API documentation; DzFloatColor
  • Updated script API documentation; DzMatrix3, DzMatrix4, DzQuat, DzVec3, DzVec2, DzInt2, DzBox3, DzOrientedBox3, DzCircle3, DzLine3, DzRotationOrder, DzTimeRange, DzEdge, DzFacet, DzAuthor, DzVersion, DzFloatColor
  • Updated SDK API documentation; DzFloatColor
  • Updated copyright statements; 2021
  • Updated version related images
  • Increment application, plugin and SDK version for 4.15.0.x

DAZ Studio : Incremented build number to 4.15.0.1


  • Source maintenance
  • Update to dForce 1.4.0.1
    • Updates plugin revision to reflect SDK version
    • Allows Publishing Partners access to privileged functionality

DAZ Studio : Incremented build number to 4.15.0.2

Public Beta (4.15.0.9)

  • Source maintenance
  • Fixed product name validation to allow “.” and “:” characters

DAZ Studio : Incremented build number to 4.15.0.3


  • Source maintenance
  • Update to NVIDIA Iray 2020.1.4 (334300.6885)
  • Face Transfer Genesis 8.1 figure support
    • Legacy UVs
    • “Genesis 8 Legacy” surface selection sets
  • Fixed an issue where the configuration of a figure that resulted in no possible IK solution (due to disabled transform properties) would crash if IK was enabled and the user dragged a node in the viewport
  • The Pose Tool now considers the hidden and locked state of properties when determining whether or not a transform property is inactive
  • The Pose Tool no longer attempts to set the value of inactive rotation properties
  • Updated drawing of the Pose Tool manipulators to reflect rotation property active state
  • Improved IK compute performance
  • Extended DzWeightMap public API; added setFloatWeight()
  • Extended DzMorphLoaderBatch scripting API; saveProjectSettingsToConfigFile() now has a return value
  • Extended DzMorphLoader scripting API; readObjectSettingsFromConfigFile() and saveObjectSettingsToConfigFile() now have a return value
  • Updated public API documentation; DzWeightMap
  • Updated script API documentation; DzMorphLoaderBatch, DzMorphLoader
  • Saving an Object Configuration from the Morph Loader Pro context menu now provides feedback
  • Saving a Preset from the Morph Loader Pro (GoZ, Hexagon Bridge) context menu now validates the (file) name being entered
  • The Save a Preset dialog in Morph Loader Pro (GoZ, Hexagon Bridge) now provides options for existing preset names - e.g., for updating purposes, or derivative names
  • The Morph Loader Pro (GoZ, Hexagon Bridge) context menu now omits non-applicable actions
  • Added feedback for failed apply/save actions in Morph Loader Pro (GoZ, Hexagon Bridge)
  • Improved Morph Loader Pro (GoZ, Hexagon Bridge) config file error reporting
  • Fixed a GoZ export issue with unsupported characters (e.g., space, hyphen, period) in node labels
  • Fixed a GoZ export issue that caused a subtool other than the base figure to be selected initially
  • The GoZ update dialog now validates required fields
    • Disallow empty Morph Name when creating a morph
    • Disallow empty UV Set name when creating a new UV Set
  • Fixed syncing issues between the Basic/Advanced views of the GoZ update dialog
  • The GoZ update dialog now provides a Preset selector for creating a morph while in Advanced view
  • Fixed sizing issues with GoZ simple dialogs
  • Added a GoZ preference (Edit > Preferences… > Bridges : GoZ : Update Path) for controlling whether or not the application path is updated when sending to ZBrush
    • Default “No” (off) - preserves previous behavior
    • When “Yes” (on), each execution of the “Send to ZBrush” action causes the application path known to ZBrush to be updated to that which initiated the operation - so that when the object is sent back, it is sent to the (running) application that initiated the operation instead of potentially launching another application at a different path

DAZ Studio : Incremented build number to 4.15.0.4


  • Source maintenance
  • Build system tweaks

DAZ Studio : Incremented build number to 4.15.0.5


  • Source maintenance
  • Fixed an issue in DzSearchContainer with removing the 0'th (first) asset
  • Fixed an issue in DzSearchContainer that allowed a null (invalid) asset to be inserted
  • Extended scripting API; added DzScriptHandle
  • Extended DzMorphLoader scripting API; disambiguated createMorph(), added createMorphFromMesh()
  • Updated SDK version to 4.15.0.6; SDK min is 4.5.0.100
  • Updated scripting API documentation; DzScriptHandle, DzMorphLoader
  • Morph Loader Pro now provides feedback when accepting the dialog and no morphs to load have been added
  • Saving of Morph Loader Pro project settings now accounts for the success/failure of saving object settings
  • Morph Loader Pro now provides feedback if saving project configuration fails
  • Added an “Apply Preset” submenu to the morph item context menu in Morph Loader Pro
    • Allows a preset to be applied to a listed morph after being added to the list
  • Added a “Manage Presets…” option to the Preset selector in Morph Loader Pro (Hexagon Bridge)
  • Added a “Refresh” option to the Preset selector in Morph Loader Pro (Hexagon Bridge)
  • Fixed sizing issues with Morph Loader Pro simple dialogs
  • The Hexagon Bridge Advanced import dialog now provides a Preset selector
    • Enabled when the chosen operation includes morph creation, disabled otherwise
  • The surfaces of new objects created by Hexagon Bridge now use the default material type for the active renderer
    • e.g., Iray Uber material is applied if the active renderer is NVIDIA Iray
  • The GoZ update dialog Preset selector now accounts for when no preset is available
    • “None” when no preset is available
    • “Choose…” when one or more preset is available
  • Added a “Manage Presets…” option to the Preset selector in the GoZ update dialog
  • Added a “Refresh” option to the Preset selector in the GoZ update dialog
  • Send to ZBrush file/subtool naming now encodes characters that are not supported by the GoZ SDK
  • Fixed object/shape/geometry/material naming when importing from GoZ as a new object
  • The surfaces of new objects created by GoZ now use the default material type for the active renderer
    • e.g., Iray Uber material is applied if the active renderer is NVIDIA Iray
  • Refactored the Morph Loader Pro dialog layout - improved utilization of space when used in mesh mode (e.g., Hexagon Bridge)

DAZ Studio : Incremented build number to 4.15.0.6


  • Source maintenance
  • Extended DzMorphLoader scripting API; added setDisplayName(), getDisplayName(); added displayNameChanged() signal
  • Updated scripting API documentation; DzMorphLoader
  • The Advanced view for Hexagon Bridge now labels the root item in the morph list “Hexagon Morph”
    • The value of the root item is now empty - the morph is being created from a mesh, not a file
      • Fixes a regression that prevented a morph from being created
  • The default name for a morph coming from Hexagon Bridge is now consistent between Basic and Advanced views; “Hexagon Morph”
  • The default property group path for a morph coming from Hexagon Bridge is now consistent between Basic and Advanced views; “Morphs/HexagonBridge”
  • Fixed an inconsistency in Hexagon Bridge when creating a morph without a main window
  • The Advanced view for GoZ update dialog labels the root item in the morph list “ZBrush Morph”
    • The value of the root item is now empty - the morph is being created from a mesh, not a file
  • The default property group path for a morph in the GoZ update dialog is now consistent between Basic and Advanced views; “Morphs/ZBrush”

DAZ Studio : Incremented build number to 4.15.0.7


  • Source maintenance
  • The Basic view for Hexagon Bridge now uses a path popup for property group selection instead of a flat menu

DAZ Studio : Incremented build number to 4.15.0.8


  • Source maintenance
  • Fixed a regression in GoZ that prevented the source object from being found in the scene

DAZ Studio : Incremented build number to 4.15.0.9

Public Beta (4.15.0.12)

  • Source maintenance
  • Fixed a memory leak in DzMorphLoader when loading geometry
  • Fixed a memory leak in DzMorphLoader when setting a control property from a configuration file

DAZ Studio : Incremented build number to 4.15.0.10


  • Source maintenance
  • Extended script API; register reference counted types for DzVertexMesh and DzFacetMesh
  • Updated SDK API documentation; DzMorphLoader

DAZ Studio : Incremented build number to 4.15.0.11


  • Source maintenance
  • Setting the maximum number of recent open files (via API) now persists between sessions
  • Updated public API documentation; DzContentMgr
  • Explicitly enable Iray instancing shift (Render Settings > Optimization > Instancing Optimization) for “auto” (Auto) and “on” (Memory) states instead of relying on default/initialized value
    • No material impact on precision issues with close surfaces on objects positioned far from world origin
  • Force update of scene shift for each frame of an NVIDIA Iray render
    • No material impact on precision issues with close surfaces on objects positioned far from world origin
  • Force update of scene shift if the camera moves for the NVIDIA Iray DrawStyle
    • No material impact on precision issues with close surfaces on objects positioned far from world origin
  • Fixed FBX exporter support for text actions in morph rule settings; Bake == 0; Export == 1, Ignore == 2

DAZ Studio : Incremented build number to 4.15.0.12

Public Beta (4.15.0.13)

  • Source maintenance
  • Fixed an Iray DrawStyle crash when attempting to manipulate the camera
    • Forcing an update of scene shift in the Iray DrawStyle causes a fatal error in Iray proper
  • Improved resetting/releasing Iray scene references when preparing render transactions
  • Updated default content types
  • Restored update check using earlier mechanism as a fallback if auto-update script is not present
  • Updated scripting API documentation; DzMorphLoader

DAZ Studio : Incremented build number to 4.15.0.13

Public Beta (4.15.0.14)

  • Source maintenance
  • Update to NVIDIA Iray 2020.1.5 (334300.8936)

DAZ Studio : Incremented build number to 4.15.0.14




Private Build Channel

This channel is similar to the Public Build channel, except that it is limited to a select group of individuals that serve as the “front line” or the “canary in a coal mine” for a time before the build is promoted to a less restricted channel. This channel is more likely to see an ALPHA build than the Public Build channel is.


4.15.0.x


4.15.1.x

  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)
  • Updated version related images
  • Increment application, plugin and SDK version for 4.15.1.x

DAZ Studio : Incremented build number to 4.15.1.1


  • Source maintenance

DAZ Studio : Incremented build number to 4.15.1.2


  • Source maintenance

DAZ Studio : Incremented build number to 4.15.1.3


  • Source maintenance

DAZ Studio : Incremented build number to 4.15.1.4


  • Source maintenance

DAZ Studio : Incremented build number to 4.15.1.5


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.6


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.7


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.8


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.9


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.10


  • Source maintenance

DAZ Studio : Incremented build number to 4.15.1.11


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.12


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.13


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.14


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.15


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.16


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.17


  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)

DAZ Studio : Incremented build number to 4.15.1.18