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Change Log

Below is a “sanitized” version of the Daz Studio v4.x change log. This information is posted as part of a conscious effort to be more transparent in the development process. Not all information relating to a particular build is presented on this page - some information is still considered private and is therefore not included.



General Release Channel

Public Build Channel

This is the channel where the builds that are not considered “production ready” yet are provided for testing by the general public. This channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase.

Public Beta (4.12.2.6)

  • Source maintenance

DAZ Studio : Incremented build number to 4.12.2.1


  • Source maintenance
  • Merged changes to Trunk (4.12.1.118)

DAZ Studio : Incremented build number to 4.12.2.2


  • Source maintenance
  • Build system tweaks

DAZ Studio : Incremented build number to 4.12.2.3


  • Source maintenance
  • Merged changes to Trunk (4.12.1.118)

DAZ Studio : Incremented build number to 4.12.2.4


  • Source maintenance
  • Merged changes to Trunk (4.12.1.118)

DAZ Studio : Incremented build number to 4.12.2.5


  • Source maintenance
  • Merged changes to Trunk (4.12.1.118)

DAZ Studio : Incremented build number to 4.12.2.6



Private Build Channel

This channel is similar to the Public Build channel, except that it is limited to a select group of individuals that serve as the “front line” or the “canary in a coal mine” for a time before the build is promoted to a less restricted channel. This channel is more likely to see an ALPHA build than the Public Build channel is.


  • Source maintenance
  • Update to dForce 1.2.2.1
    • Updates plugin revision to reflect SDK revision
    • Fixes an issue that prevented access to Publishing Partner functionality

DAZ Studio : Incremented build number to 4.12.2.7


  • Source maintenance
  • Made efficacy improvements to aniMate2/Lite
  • Fixed an issue in aniMate2/Lite that could cause nested loading of scene data to consume more time than is necessary because it would prematurely begin processing the scene as if the loading process were complete and a nested load of scene data had not yet completed
  • Fixed a potential crash in animate2/Lite when a node was added to the scene

DAZ Studio : Incremented build number to 4.12.2.8


  • Source maintenance
  • Update to NVIDIA Iray RTX 2020.0.2 (327300.6313)

DAZ Studio : Incremented build number to 4.12.2.9


  • Source maintenance
  • Extended logging of application starting/closing processes
    • Additional information to help identify/isolate which parts of starting/closing the application are having the greatest impact on a given user's configuration

DAZ Studio : Incremented build number to 4.12.2.10