User Tools

Site Tools


Change Log

Below is a “sanitized” version of the Daz Studio v4.x change log. This information is posted as part of a conscious effort to be more transparent in the development process. Not all information relating to a particular build is presented on this page - some information is still considered private and is therefore not included.



General Release Channel

Public Build Channel

This is the channel where the builds that are not considered “production ready” yet are provided for testing by the general public. This channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase.

Public Beta (4.12.0.33)

  • Increment version

DAZ Studio : Incremented build number to 4.12.0.1


  • Source maintenance
  • Merged changes to Trunk (4.11.0.x)

DAZ Studio : Incremented build number to 4.12.0.2


  • Source maintenance
  • Merged changes to Trunk (4.11.0.x)
  • Updated public API documentation; DzFileIO, DzDir

DAZ Studio : Incremented build number to 4.12.0.3


  • Source maintenance
  • Merged changes to Trunk (4.11.0.x)
  • Added the ability for an IK node to persist in the scene
  • Add the ability for IK nodes to be seen in scene views
  • Added the ability for “Chain Root” and “Chain End” nodes to be specified as properties on an IK node
  • Added a Create > New IK Chain… action
  • Updated IK action descriptions
  • Updated IK action undo text

DAZ Studio : Incremented build number to 4.12.0.4


  • Update to NVIDIA Iray RTX 2019.1 (317500.1752)
  • Source maintenance; IK

DAZ Studio : Incremented build number to 4.12.0.5


  • Source maintenance; IK

DAZ Studio : Incremented build number to 4.12.0.6


  • Source maintenance
  • Merged changes to Trunk (4.11.0.x)
  • Handle IK node root and end point chain changes
  • Saving of IK node and chain definitions
  • Improved creation of IK chains when the chain root bone has multiple *bone* children

DAZ Studio : Incremented build number to 4.12.0.7


  • Source maintenance
  • Extended DzCreateNewItemDlg SDK API; added value to NewItemType enum
  • Added a dialog to the Create > New IK Chain… action

DAZ Studio : Incremented build number to 4.12.0.8


  • Source maintenance
  • Fixed a crash that occurred when creating a New IK Chain and a node type other than bone was selected
  • Added support for selecting vertices on polylines using lasso/marques modes of the Geometry Editor tool
  • Extended DzCreateNewItemDlg SDK API; added values to NewItemType enum; assign explicit value to CustomNode; added addOption(), addToButtonGroup()
  • Updated SDK version to 4.12.0.9; SDK min is 4.5.0.100
  • Fixed an issue that could cause the name of a new Group Node to have an unintended prefix

DAZ Studio : Incremented build number to 4.12.0.9


  • Source maintenance
  • Extended DzCreateNewItemDlg SDK API; added setNewItemName(), getNewItemName(); added parameter to addOption()
  • Extended DzObject public API; added isBuildingGeom(), isBuildingGeomValid()
  • Updated SDK version to 4.12.0.10; SDK min is 4.5.0.100
  • Updated SDK API documentation; DzCreateNewItemDlg
  • Update to NVIDIA Iray RTX 2019.1.1 (317500.2554)
  • Fixed a timing/update issue in DzMeshSmoother

DAZ Studio : Incremented build number to 4.12.0.10


  • Update to dForce 1.2.0.6
  • Updated the “New Strand-Based Hair…” action dialog to allow hiding the extended configuration options

DAZ Studio : Incremented build number to 4.12.0.11


  • Source maintenance
  • Build system tweaks; BitRock license
  • Pressing the spacebar when the Universal (or derived) tool is active and IK is enabled now causes IK pinning to be toggled; if translation or rotation is pinned, the pin is cleared; if neither translation or rotation is pinned, both become pinned
  • Fixed an issue with full vs partial pinning
  • Added saving of temporary IK nodes (arbitrary pose pinning in the context of viewtool dragged/pinned)
  • Cleaned up Universal tool IK pin menu display

DAZ Studio : Incremented build number to 4.12.0.12


  • Source maintenance
  • Default to “Best” display optimization when the user's card supports VBOs; reset this setting for all users
  • Updated copyright statement to include TBB and Thrust

DAZ Studio : Incremented build number to 4.12.0.13


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.14


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.15


  • Source maintenance; timeline
  • Fixed crash caused by stack size decrease
  • Extended the DzTimelinePane scripting API

DAZ Studio : Incremented build number to 4.12.0.16


  • Source maintenance; timeline
  • Updated Splash/About images
  • Fixed a crash when loading a geometry shell before (in scene order) a graft node involved in its target
  • Timeline actions that depend on key selection now enable/disable based on whether or not keys are selected
  • Fixed an issue where changing the key type would cause node/property navigation to completely collapse; still room to improve
  • Fixed timeline pane crash on close issues
  • Extended the DzTimelinePane scripting API
  • The (Key) Types selector now allows each type of property to be enabled/disabled independently
  • Moved the Copy/Paste Key(s) buttons into the button bar
  • Refactored the Interpolation Type selector to use interpolation type actions
  • Updated default styles; timeline, keyframes
  • Added Timeline 2 pane to core packages; removed from internal packages

DAZ Studio : Incremented build number to 4.12.0.17


  • Updated packaging version
  • Updated manual installer images
  • Fixed saving/loading of property favorites

DAZ Studio : Incremented build number to 4.12.0.18


  • Source maintenance
  • Updated scripting API documentation; DzFileIO, DzDir

DAZ Studio : Incremented build number to 4.12.0.19


  • Source maintenance
  • Report GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES to log

DAZ Studio : Incremented build number to 4.12.0.20


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.21


  • Source maintenance
  • Added support for single-quad “ribbons” to the “Convert Ribbons to Lines…” action; a polyline is created between the edge with lowest two vertex indices and the opposite edge

DAZ Studio : Incremented build number to 4.12.0.22


  • Source maintenance
  • If hairs are generated during the conversion process to dForce hair, a selection set is now created for generated versus copied hairs
  • Fixed an issue that could cause dForce hair simulation data to not be re-applied during scene load
  • Fixed an issue that could cause a file handle to be left open (locked) for a texture map if an error occurred when being read/imported in the Paint workspace of the Strand-Based Hair Editor
  • Update to dForce 1.2.0.8
  • Geometry Editor will now rename the corresponding simulation settings provider when renaming a surface; not doing so was causing simulation settings to be lost for the renamed surface
  • Added/Updated keyframe button/action icons
  • Fixed an issue in cases where the node-post-create script is executed and the renderer specific app setting has not been set (e.g., OBJ importer - ./FileIOOptions/DzObjImporter/DzIrayRenderer), the property values on existing materials were not being copied to the corresponding new renderer specific material; ref: using OBJ importer when the active renderer was set to Iray would not preserve settings imported from the corresponding MTL

DAZ Studio : Incremented build number to 4.12.0.23


  • Source maintenance
  • Updated keyframe button/action icons
  • Fixed an issue where right-clicking in the Timeline pane key graph to access the context menu would not properly consume the event; the toolbar menu would display after choosing an action from the menu
  • Updated default styles - timeline buttons/actions

DAZ Studio : Incremented build number to 4.12.0.24


  • Source maintenance
  • Updated logo; activity bar
  • Extended DzDrawSceneContext SDK API; added getDrawingViewport(), setDrawingViewport()
  • Updated SDK version to 4.12.0.25; SDK min is 4.5.0.100
  • Added the current viewport to the draw context for DrawStyles with scene draw handlers
  • Updated default styles; timeline button bar
  • Layout/Style work on timeline pane

DAZ Studio : Incremented build number to 4.12.0.25


  • Source maintenance
  • Fixed a crash caused by undoing an IK move
  • Added support for non-figure node hierarchy IK chains; still some issues but generally working; requires root node to be a Group Node for the IK Chain context
  • Fixed #DS-1874: Having the percent symbol (“%”) in the value of a float/int slider results in the value becoming 0%
  • Fixed IK “rattle” at extents; especially noticeable on Group based IK context systems

DAZ Studio : Incremented build number to 4.12.0.26


  • Source maintenance
  • Updated default styles; IK node/chain
  • The (create/delete key) “Scope” option in the Timeline pane now has 3 possible values - Node, Node Recursive (was labeled “Object”), and Object
  • Adjusted labeling, layout, and positioning of footer widgets in the Timeline pane; grouped related widgets; simplified (dynamic/basic) hiding/showing of widgets
  • Extracted inline help for the Timeline pane

DAZ Studio : Incremented build number to 4.12.0.27


  • Source maintenance
  • Added a toggle-able “Monitor Parameters Pane” action to the Timeline pane option menu; default unchecked; state recorded to pane settings; toggles whether or not to monitor property selection/hover in the Parameters pane
  • Extended DzTimePane scripting API

DAZ Studio : Incremented build number to 4.12.0.28


  • Source maintenance
  • Fixed handling of IK on a prop when parented to a bone; e.g., sword in hand
  • Fixed crashes related to construction/destruction/ownership of IK chains when setting/changing chain root/end
  • Restored previous behavior of the “Create Keyframe” action; operates on selected nodes, regardless of filtering in Timeline pane
  • “Create Keyframe” action relabeled to “Create Keys (Selected Nodes)”
  • “Create Key(s)” action relabeled to “Create Keys (Filtered)”; operates on filtering in Timeline pane
  • Restored previous behavior of the “Delete Keyframe” action; operates on selected nodes, regardless of filtering in Timeline pane
  • “Delete Keyframe” action relabeled to “Delete Keys (Selected Nodes)”; operates on selected nodes, regardless of selection in Timeline pane
  • “Skip to Previous Keyframe” action relabeled to “Skip to Previous Key”
  • “Skip to Previous (Displayed) Key” action relabeled to “Skip to Previous Key (Filtered)”
  • “Skip to Next Keyframe” action relabeled to “Skip to Next Key”
  • “Skip to Next (Displayed) Key” action relabeled to “Skip to Next Key (Filtered)”
  • Updated animation/timeline pane action descriptions
  • Modified/Extended DzTimePane scripting API
  • Updated default menus; recommend clicking Window > Workspace > Update and Merge Menus action

DAZ Studio : Incremented build number to 4.12.0.29


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.30


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.31


  • Source maintenance
  • Extended DzTimePane scripting API
  • Fixed inconsistencies between which Timeline pane playhead actions were undoable and which were not
  • Paste Keys in the Timeline pane is now undoable
  • Fixed inconsistencies in the labeling of undo items
  • Holding the control keyboard modifier while clicking the Create Keys button in the Timeline pane will now prompt for the number of keys to create; now consistent with the corresponding action
  • Fixed issues with canceling the Create # Keys dialog
  • Fixed issues with the enabled/disabled state of Timeline pane actions/buttons; still some styling of action icons to fix
  • Updated Timeline pane related inline help entries
  • Extended DzComboEditDlg SDK API
  • Updated SDK version to 4.12.0.32; SDK min is 4.5.0.100
  • In the Render Settings pane, clicking the “Add to Queue[…]” button on the “Bridge [BETA]” sub-page of the “Advanced” page for the “NVIDIA Iray” renderer now displays a basic dialog that validates the “Job Name” value before enabling the “Accept” button when the “Image Name” property is empty; if the “Image Name” property is non-empty, the job name is set to a valid version of the “Image Name” value; if a valid job name cannot be extracted, a warning is written to the log; this prevents illegal job names from ultimately causing issues/failures on the Iray Server side

DAZ Studio : Incremented build number to 4.12.0.32


  • Source maintenance
  • Fixed a memory leak (regression) when adding a job to the Iray bridge queue and the “Image Name” property has a value
  • Extended DzFileNameValidator SDK API; added setDisallowLeadingDot(), getDisallowLeadingDot(), setDisallowConsecutiveDots(), getDisallowConsecutiveDots(), setEmptyIsIntermediate(), getEmptyIsIntermediate(), validate()
  • Updated SDK version to 4.12.0.33; SDK min is 4.5.0.100
  • Further refined the job name validator used by the Iray Bridge when adding a job to the render queue
  • The “Image Name” property in the Render Settings pane now utilizes a filename validator to prevent illegal characters/sequences from being entered
  • The “Name” field in the Render Window now utilizes a filename validator to prevent illegal characters/sequences from being entered
  • Refined validation of the job name (project) portion of a snapshot result_name that is submitted to Iray Server; an illegal character in the job name is now replaced with an underscore character
  • Refined validation of the output_name for a render_target submitted to Iray Server; an illegal character in the job name is now replaced with an underscore character; limited to 32 characters

DAZ Studio : Incremented build number to 4.12.0.33

Public Beta (4.12.0.42)

  • Source maintenance
  • Updated SDK API documentation; DzOptionsDialog
  • Improved progress feedback when using Iray Bridge

DAZ Studio : Incremented build number to 4.12.0.34


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.35


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.36


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.37


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.38


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.39


  • Source maintenance
  • Extended DzDrawSceneContext SDK API; added isTiling(), setIsTiling()
  • Updated SDK version to 4.12.0.40; SDK min is 4.5.0.100
  • Modified DzHierarchyPane scripting API
  • Updated label of DzHPShowIKAction from “Show IK” to “Show IK Chains”
  • Showing IK Chains in the Scene pane is now enabled by default
  • Extended DzIrayRenderer scripting API
  • Fixed an issue that prevented dForce Hair from being rendered via Iray Server
  • Improved progress/feedback when constructing snapshots to send to Iray Server
  • Improved progress/feedback when sending snapshots to Iray Server
  • Improved formatting of Iray log messages

DAZ Studio : Incremented build number to 4.12.0.40


  • Source maintenance
  • Fixed a potential crash related to the undo stack and float properties
  • Fixed an issue with the facing direction of tessellated polylines
  • Fixed a crash that occurred when attempting to create an IK Chain for a selected node that it is not possible to create an IK chain for; i.e., a skeleton
  • Added/Modified feedback provided when a node type cannot be created by DzCreateNewItemDlg

DAZ Studio : Incremented build number to 4.12.0.41


  • Source maintenance
  • Update to NVIDIA Iray RTX 2019.1.3 (317500.3714)
  • Fixed compile warning in basic_test mdl
  • Update to dForce 1.2.0.10
  • Fixed an issue in the dForce hair generation modifier with simplification during conversion.
  • Fixed a memory corruption/crash issue with text validators used in various Strand-Based Hair related dialogs

DAZ Studio : Incremented build number to 4.12.0.42

Public Beta (4.12.0.47)

  • Fixed a crash on close related to removing/deleting IK chains
  • Implemented initial support for Timeline pane dopesheet key selection via context menu actions

DAZ Studio : Incremented build number to 4.12.0.43


  • Source maintenance
  • Fixed an issue in the Timeline pane where modifying the playrange would cause left/right background drawing of the Key Graph to be incorrectly sized
  • The Timeline pane Key Graph now uses style colors (if available) for drawing of transform property labels/curves
  • The Timeline pane Key Graph now (left) elides object:property labels when the left background is not wide enough to support the full text
  • Added a “Select Item Keys (Filtered)” action; selects keys represented by the selected items (or the context item if no selection) in the dopesheet, within the visible playrange; Timeline pane dopesheet context menu
  • Added a “Select All Item Keys (Filtered)” action; selects keys represented by the selected items (or the context item if no selection) in the dopesheet, in the animation range; Timeline pane dopesheet context menu
  • Added a “Deselect Item Keys (Filtered)” action; deselects keys represented by the selected items (or the context item if no selection) in the dopesheet, within the visible playrange; Timeline pane dopesheet context menu
  • Added a “Deselect All Item Keys (Filtered)” action; deselects keys represented by the selected items (or the context item if no selection) in the dopesheet, in the animation range; Timeline pane dopesheet context menu

DAZ Studio : Incremented build number to 4.12.0.44


  • Source maintenance
  • Fixed a dForce hair simulation issue with twist introduced into a given strand (by various means); now considers the transform of the face at the root
  • Fixed a dForce hair crash caused by accessing the wrong rotation
  • Made dForce hair OpenCL kernel more consistent with other dForce OpenCL kernels
  • Fixed #DS-1880 : Polyline Dynamic Surface Add-Ons do not work
  • Update to dForce 1.2.0.12
  • The enabled/disabled state of the “Create Keys (Filtered)” action now depends on Timeline pane dopesheet item selection; a node must be selected in order for the action to have a proper context
  • Fixed issues relating to the enabled/disabled state of Timeline pane actions/buttons; still more work to do here

DAZ Studio : Incremented build number to 4.12.0.45


  • Fixed a crash in the IK system caused by choosing None as the Chain Root or Chain End
  • Placed Timeline pane node selection updates behind an event; addresses an issue that caused expensive key caching/drawing updates to occur too frequently (e.g., for each node when selecting/deselecting many/all nodes vs as the event loop naturally allows) and ultimately resulted in degraded performance
  • Jacobian IK solve is now applied during animation (as opposed to only during tool manipulation) based on the value of Reach Translation on an IK Chain node; a value of 0 does not apply; a value of 1 fully applies
  • Fixed an issue with loading (and then attempting to re-save) scenes that were saved with IK pins active prior to 4.12.x; IK pins were erroneously being saved (incompletely) in prior builds, causing recently added intentional support for temporary/transient IK Chain saving/loading to be improperly defined and therefore crash during subsequent attempts to save
  • Scenes saved with IK pins active prior to 4.12.x now (implicitly) have their IK pins restored on load
  • Fixed enabling/disabling of Timeline pane actions for selecting/deselecting item keys; context menu

DAZ Studio : Incremented build number to 4.12.0.46


  • Build system tweaks

DAZ Studio : Incremented build number to 4.12.0.47



Private Build Channel

This channel is similar to the Public Build channel, except that it is limited to a select group of individuals that serve as the “front line” or the “canary in a coal mine” for a time before the build is promoted to a less restricted channel. This channel is more likely to see an ALPHA build than the Public Build channel is.


  • Source maintenance; Timeline pane

DAZ Studio : Incremented build number to 4.12.0.48


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.49


  • Source maintenance
  • Cleaned up logging of errant meta-invocation of view render handler retrieval method when rendering with Iray
  • The dynamic divider between the Dopesheet and Key Graph in the Timeline pane now uses the proper thin styling to reflect scope (internal to a pane) instead of the full styling (dock areas/columns)

DAZ Studio : Incremented build number to 4.12.0.50


  • Source maintenance
  • When the text of an item in the name column of the Timeline pane Dopesheet view is truncated/elided, a tooltip that contains the full text of the item will be displayed when the cursor is hovered over the item
  • Added Expand/Collapse actions for the Timeline pane dopesheet view; still some key painting issues to address
  • Added error reporting for Timeline pane related actions
  • Updated default layout files; recommend clicking Window > Workspace > Update and Merge menus
  • Extended DzTimePane scripting API

DAZ Studio : Incremented build number to 4.12.0.51


  • Source maintenance
  • Fixed enabling/disabling the Timeline pane Paste Keys action/button; enabled when keys have been copied, disabled otherwise
  • Extended/Modified DzTimePane scripting API
  • Updated default styles

DAZ Studio : Incremented build number to 4.12.0.52


  • Source maintenance
  • Fixed an issue in the Timeline pane Key Graph where changing which property(ies) to display would not disconnect listening to previously selected properties
  • Guard against potential crashes when removing an IK Chain node from the scene
  • Improved efficiency of IK Chains validating the existence of nodes in the scene

DAZ Studio : Incremented build number to 4.12.0.53


  • Source maintenance
  • Node properties now respect the checked state of the Scene pane > option menu > Show > Show Hidden Nodes action when displaying the node selection dialog; does not prevent the property from being assigned a hidden node value, like excludeNode() does, only whether or not hidden nodes are listed in the editor

DAZ Studio : Incremented build number to 4.12.0.54


  • Source maintenance
  • Fixed an issue with creating IK Chains for legacy figures, where the name/label of the IK chain did not reflect the name/label specified by the file/data
  • The the name/label of a legacy IK Chain now includes the name/label of the figure as a prefix by default; helps in the identification of cross-object parenting relationships
  • The name/label of a temporary/transient IK Chain now includes the name/label of the context node as a prefix; helps in the identification of cross-object parenting relationships
  • Fixed an issue with creating IK Chains for legacy figures where the Chain Root and Chain End properties of the node did not reflect the root/end of the chain
  • IK Chain nodes now properly exclude themselves from Chain Root/End options
  • The IK Chain Reach Translation/Rotation properties are now displayed as percentages
  • Updated feedback in the “New IK Chain…” action
  • Extended DzCreateNewItemDlg SDK API
  • Updated SDK version to 4.12.0.55; SDK min is 4.5.0.100
  • Added a Label field to the Create New Item dialog
  • The Name and Label fields of the Create New Item dialog now provide an option with the default value
  • The Create New Item dialog now disables the Accept button unless the Name and Label fields are non-empty; still need to add validators to prevent illegal characters from being entered
  • Create > New IK Chain… now provides defaults for the Name/Label fields that include the name/label of the context node as a prefix by default; helps in the identification of cross-object parenting relationships
  • Enabled the “Parent to Selected Item” option for Create > New IK Chain…“ action; note that the current behavior of IK Chain nodes that are parented to the selected node is indeterminate and that this option is therefore experimental
  • Prompting for node label collisions by the Create New Item dialog is (temporarily) disabled; a unique label is automatically determined/assigned

DAZ Studio : Incremented build number to 4.12.0.55


  • Source maintenance
  • Fixed an issue with the “Expand All” and “Expand from Item” actions on the Dopesheet context menu causing tracks/keys to not be drawn

DAZ Studio : Incremented build number to 4.12.0.56


  • Source maintenance

DAZ Studio : Incremented build number to 4.12.0.57


  • Source maintenance
  • Fixed a crash on close (regression) when the scene contained an IK Chain; regression resulted from recent work to guard against potential crashes when removing an IK Chain from the scene
  • Refactored DzCreateNewItemDlg to allow option shown/hidden states to be configured after init, but prior to display/exec; formalized the distinction between the intent to show/hide an option altogether vs dynamically showing/hiding when the user clicks a button in the UI
  • Extended DzCreateNewItemDlg SDK API
  • Updated SDK version to 4.12.0.58; SDK min is 4.5.0.100
  • Switched Create > “New Iray Decal Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality
  • Switched Create > “New Iray Section Plane Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality
  • Switched Create > “New Push Modifier Weight Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality

DAZ Studio : Incremented build number to 4.12.0.58


  • Source maintenance
  • Switched Create > “New Strand-Based Hair Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality
  • Switched Create > “New dForce Modifier Weight Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality
  • Switched Create > “New dForce Wind Node…” action to use refactored DzCreateNewItemDlg CustomNode API/functionality
  • Update to dForce 1.2.0.13

DAZ Studio : Incremented build number to 4.12.0.59


  • Source maintenance
  • Extended DzSubPathValidator SDK API
  • Extended DzFileNameValidator SDK API
  • Updated SDK version to 4.12.0.60; SDK min is 4.5.0.100
  • Removed the “Create a Persistent Point At Target (Null)” option from the Create > “New Push Modifier Weight Node…” action options dialog; it served no meaningful purpose; it was shown due to a limitation in the DzCreateNewItemDlg API that has since been addressed
  • Added validators to the Name and Label fields of the Create New Item dialog; prevents illegal characters from being entered
  • Fixed a regression in the Create New Item dialog that caused options that should be hidden for a given node type to display when the dialog options were expanded
  • Added validators to the Node Name/Label fields of the “Scene Identification” dialog
  • The Accept button of the “Scene Identification” dialog now enables/disables based on valid Node Name/Label values
  • The Node Name/Label fields of the “Scene Identification” dialog now behave consistently; enabling/disabling, validators, value options, etc
  • Fixed widget object names in the “Scene Identification” dialog
  • Removed the “Create a Persistent Point At Target (Null)” option from the Create > “New dForce Modifier Weight Node…” action options dialog; it served no meaningful purpose; it was shown due to a limitation in the DzCreateNewItemDlg API that has since been addressed
  • Update to dForce 1.2.0.14
  • Extended the ./resources/guide pages/Common/PanePage.dsa include script to allow a given pane's public API to declare/define a get*GuidePage() method, where '*' is the basename of the file that includes …PanePage.dsa and is the script that performs setup of the guide page
  • The “Rename Node…” action dialog is now consistent with the “Scene Identification” and Create New Item dialogs; validation, accept button enabling/disabling, etc
  • Cleaned up “Reparent Bone…” action
  • Cleaned up “Mirror Joint Options” dialog
  • Added a “Properties” option to the Create Key Scope selector on the Timeline pane; when active and the Create Keys button/action is clicked/triggered, only the properties represented by the selected items in the dopesheet name column will have keys created
  • Modified the DzTimePane scripting API

DAZ Studio : Incremented build number to 4.12.0.60