Brickyard : Functions > Lighting > ray tracing
The Fresnel Effect describes objects that are more or less transparent based on the viewing angle. The Fresnel brick uses the Index of Refraction Ratio to calculate this. This procedure also returns the reflection (R) and transmission (T), or refraction, vectors. The refraction vector is computed using Snell's law. See also, Fresnel equations.
Optionally, an incident direction I and the surface normal N may be supplied.