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Brickyard : Functions > Utility
When plugged into a shader network, this brick iterates across the range of the variable, feeding all values, one after another, into the shader network during render (e.g. for each micropolygon in the case of I). The available options depend on what network the Variable brick is attached to. When not yet attached to a root, the only options available are “1”, “0”, PI, PI/2.