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PBR Specular/Glossiness

Like the PBR Meatallicity/Roughness shader, this one can utilize image maps for many of the settings. This shader is the closest set up to the current DAZ Studio default shader, so may be more familiar in terms of terminology to current users. This shader requires a bit more knowledge of physically based lighting rules and guidelines in order to get more realistic results.

General

Base

Mixing

Diffuse

Reflection

Translucency

Glossy

Reflection

Backscattering

Refraction

Anisotropy

Thin Film

Bump

Metallic Flakes

Flakes

Thin Film

Top Coat

General

Anisotropy

Thin Film

Bump

Volume

Transmission

Scattering

Emission

Geometry

Cutout

Displacement

Tiling

UV Maps

Smoothing