DAZ Script's global static object for geometry manipulation utility functions.
Inherits :
DAZ Script | |
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DzError | convertToSubD ( DzNode node, Number defaultLevel=1 ) |
DzNode | createPrimitive ( DzSettings settings ) |
void | getDefaultPrimitiveOptions ( PrimitiveType type, DzSettings settings ) |
The DzGeometryUtil object provides access to geometry manipulation utility functions. It is accessible via the Global::Geometry variable.
TODO: Add description.
DzError : convertToSubD( DzNode node, Number defaultLevel=1 )
Converts a scene item with polygon mesh geometry to a SubD object. If the node passed in is a DzBone or DzSkeleton, the entire figure will be converted to SubD.
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Return Value:
DzNode : createPrimitive( DzSettings settings )
Creates a primitive based on the settings supplied.
Parameter(s):
Return Value:
See Also:
void : getDefaultPrimitiveOptions( PrimitiveType type, DzSettings settings )
Populates a settings object with the default settings that are used to create a primitive.
Parameter(s):
Attention:
See Also:
Since: