A modifier that generates geometry along polylines.
Inherits :
DAZ Script |
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DzLineTessellationModifier () |
This modifier generates geometry along a polyline. The number of (user-definable) 'sides' represents the number of segments in a profile that is centered on, and perpendicular to, the starting segment of a polyline. This profile is then swept along the polyline to produce a 'ribbon' or 'tube' depending on the number of 'sides'.
Attention:
See Also:
Since:
Return Value:
Number : getNumViewportSides()
Return Value:
DzIntProperty : getRenderSidesControl()
Return Value:
DzIntProperty : getViewportSidesControl()
Return Value: