Base class of all local space modifiers that are scene assets.
Inherits :
Inherited By : DzConditionalGraftModifier and DzLineTessellationModifier
DAZ Script | |
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Boolean | canLoadFromAutoLocation () |
Boolean | modifyAsset () |
Boolean | modifyAsset ( DzUri newUri ) |
void | assetModified () |
void | assetWasSaved () |
Holds the author of the file for this property. (Read Only)
Holds the revision version of the asset file for this property. (Read Only)
Holds the asset id for this property.
Holds the modified date of the asset file for this property. (Read Only)
Holds whether or not the asset for this modifier needs to be saved. (Read Only)
Since:
Holds the URI of the asset source for this property; only valid when the asset is in an embedded state - i.e. modified. (Read Only)
Holds the asset URI for this property. (Read Only)
Boolean : canLoadFromAutoLocation()
Return Value:
true
if the asset can be automatically loaded based on its location on disk, otherwise false
.Boolean : modifyAsset()
Marks the asset as being modified.
Return Value:
true
on success, otherwise false
.Boolean : modifyAsset( DzUri newUri )
Marks the asset as being modified.
Parameter(s):
Return Value:
true
on success, otherwise false
.void : assetModified()
Signature:“assetModified()”
Emitted when this modifier has been modified.
void : assetWasSaved()
Signature:“assetWasSaved()”
Emitted after this modifier has been saved.