A basic spotlight.
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DAZ Script |
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DzSpotLight () |
TODO: Add detailed description.
Number : getBaseOpacity()
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DzFloatProperty : getBaseOpacityControl()
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Number : getBeamDistribution()
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DzFloatProperty : getBeamDistributionControl()
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DzFloatProperty : getDecayControl()
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Boolean : getDisplayPersistence()
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true
if the cone will be displayed when the node is not selected, otherwise false
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DzBoolProperty : getDisplayPersistenceControl()
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Number : getEdgeOpacity()
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DzFloatProperty : getEdgeOpacityControl()
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Number : getFalloffDistance( Number lightPercent )
TODO: Add description.
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DzFloatProperty : getLightExponentControl()
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Boolean : getLightVisibility()
TODO: Add description.
Number : getLineOpacity()
TODO: Add description.
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DzFloatProperty : getOpacityScaleControl()
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Number : getRayLength()
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DzFloatProperty : getRayLengthControl()
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Number : getRayOpacity()
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DzFloatProperty : getRayOpacityControl()
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Boolean : getShowBase()
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true
if the base should be shown, otherwise false
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DzBoolProperty : getShowBaseControl()
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Boolean : getShowEdge()
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true
if the edge should be shown, otherwise false
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DzBoolProperty : getShowEdgeControl()
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Number : getSpreadAngle()
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DzFloatProperty : getSpreadAngleControl()
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void : setBaseOpacity( Number opacity )
Sets the base opacity.
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void : setBeamDistribution( Number distribution )
Sets beam distribution.
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void : setDecay( Number decay )
Sets the amount of decay.
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void : setDisplayPersistence( Boolean persistence )
Sets the persistance of the display cone.
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true
, the cone will be displayed when the node is not selected. If false
, the cone will not be displayed when the node is not selected.Since:
void : setEdgeOpacity( Number opacity )
Sets the edge opacity.
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void : setLightExponent( Number exponent )
Sets the exponent (rate of decay from center to edge) of the light.
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void : setOpacityScale( Number scale )
Sets the opacity scale.
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void : setRayLength( Number length )
Sets the ray length.
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void : setRayOpacity( Number opacity )
Sets the ray opacity.
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void : setShowBase( Boolean yesNo )
Sets whether or not to show the base.
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true
, the base will be shown.Since:
void : setShowEdge( Boolean yesNo )
Sets whether or not to show the edge.
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true
, the edge will be shown.Since:
void : setSpreadAngle( Number spreadAngle )
Sets the spread angle.
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