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Tweaking A Figure Skeleton for a Custom Shape *

* = Review

Foundation: Relate skeleton to Face Groups

Step by Step: Add step details, add screenshots

Wrap-Up:

Next Steps: Packaging, some Reference Guide entries

Summary

The “Adjust Rigging to Shape…” Action allows a content creator to adjust the skeleton of a new Shape so that the bones and joints are placed correctly. This can be especially critical when the shape of the morph involves scaling.

Process Overview

  • Load Genesis™
  • Load New Shape
  • Select the Joint Editor Tool
  • Adjust Rigging to Shape
  • Test New Rigging
  • ERC Freeze to Morph Target
  • Save as Morph Asset(s)

Foundation

Step By Step

Load Genesis

Load New Shape

Load and dial up a new custom body shape morph

Select the Joint Editor Tool

Select the Joint Editor tool to expose the figure's rigging.

Important: Bones are not always placed properly for the new shape. This will be particularly evident as you begin to pose the figure.

Adjust Rigging to Shape

There are a number of ways to adjust the rigging to the shape:

  • Edit > Figure > Rigging > Adjust Rigging To Shape...
  • Right-click the figure in the viewport, with the Joint Editor tool active, and select Edit > Adjust Rigging to Shape…
  • In the Option Menu for the Tool Settings pane, select “Adjust Rigging to Shape…”
  • Adjust rigging manually
    • Look at wireframe for the base mesh
    • Note where bones end up
    • Apply your morph
    • Adjust joint origins to account for movement of associated polygons
  • If needed, identify bones to exclude from adjustment

Note: It is not necessary to be in the default pose for the figure when adjusting the rigging.

Test New Rigging

  • Test bends with newly adjusted rigging
  • Adjust as needed

ERC Freeze to Morph Target

  • In the Parameters Pane (Tab), right-click and choose “Edit Mode”
  • Navigate to the morph that needs the rigging changes associated with it
  • Right-click on the property and then select ERC Freeze...
  • Select Figure/Node: Genesis
  • Select Property: <your new morph name>
    • You can search through the list by typing the first letter of your morph name, as often as necessary to find your morph in the list
  • Be sure all the properties you want to have tied to this control are checked
  • Click “Accept”

Save as Morph Asset(s)

  • File > Save As > Support Assets > Morph Asset(s)…
  • Enter your name (or company name) for the Vendor Name
  • Enter a unique name for the Product Name
  • Find your morph(s) in the Properties list; click to check the box next to it
  • Click “Accept”

Wrap-Up

Next Steps