Table of Contents
DAZ Studio 4.x
- QuickStart Guide PDF
- User Guide PDF
* = Review
Needs process step details and screenshots from a modeler, preferably Hexagon or Carrara, not sure if they can do what Allen does with Modo. Not very different from Modifying Auto-Generated Morphs *, otherwise.
Link to videos: http://www.youtube.com/watch?v=ppi--4q56B0 and http://www.youtube.com/watch?v=O-SKYTOkVo4
When a Shape is applied to a TriAx™ figure, the conformed items are also modified with that Shape. However, this can adversely affect parts of a model intended to be rigid, and can also be problematic when figure bones are scaled or moved as a result of a Shape.
Example of item warped because of morph
If SubD, set viewport level to 0
In Mesh Smoothing, turn on “Interactive Update”
Export base shape of conforming item on figure for modeler
Export morphed shape of conforming item on figure
Import obj on base shape in modeler
Also import obj on morphed shape
Copy mesh you want to retain from morphed (warped) version of conformer
Return to base shape
Create new mesh item
Paste copied mesh into second layer
In vertex map of “background” (obj on base figure), make pasted content in that morph target
Delete second layer. Test morph: object should now warp in base shape.
Select warped portion and clear morph from that section. Adjust position as needed.
Select geometry of conforming object, and use Selection→Invert to select and delete base figure.
Save remaining mesh out as obj
Return to DAZ Studio. Turn off Interactive Update and Enable Mesh Smoothing.
Dial up morph causing warp in base figure.
Get name of morph (see Modifying Auto-Generated Morphs *)
Launch Morph Loader Pro
Load fixed obj. Adjust settings in Morph Loader Pro dialog:
paste name of morph
Overwrite Existing→Deltas Only
Scrub morph to update display.