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Basics: Saving Your Figure/Prop (WIP)

This page is a WIP. There are likely to be incomplete and or missing steps while the page is being built.

Summary

In creating new content to be used with the Genesis figure, follow this outline to properly prepare and save the files. This tutorial will step through the process.

This tutorial uses DAZ Studio 4 Pro to prepare, save , assign the proper information for the product and gather the files correctly for product submission.

Process Overview

  • Set Content Type
  • Set the Name
  • Save the files
  • Gather files for submission

Foundation

Once the clothing has been set up with Transfer Utility, it is a good idea to save. The new format used with content built for DAZ Studio 4 is DSF.

Step By Step

Step 1: Set the Content Type

Before saving the file, make sure the content type is set correctly. Content Type is already set if either of the following steps were used with the Transfer Utility:

  • Chose a Projection Template that matched the item
  • Set the Content Type at the bottom of the Transfer Utility

To verify the Content Type is set correctly, select (in this case the clothing item), go to Scene Pane (Tab) Option Menu > Edit > Scene Identification. This example shows making a shirt, so the content type should be Follower/Wardrobe/Shirt.

Some tips for choosing the correct Content Type:

  • Items that fit to a figure (such as Genesis, Michael 4, etc.) will be some sort of Follower because they follow the joint bends.
  • Follower/Accessory is for things that aren't found under Wardrobe (belts, earrings, necklaces, etc.).
  • Follower/Attachment is for Geo-Grafting™ (WIP) items (built to weld to the figure, such as genitalia, additional limbs, etc.).
  • Follower/Wardrobe is for the specific things listed there.
  • One of the uses of Content Type is for auto-replacement of same types of content. For instance, if a shirt is loaded, then a user decides to load another shirt, it will detect the same Content Type and offer to remove the first shirt before loading the second. Sometimes a user will need to interpret the purpose of the clothing when setting the type. For instance, a skirt is in the same place as pants, so the content type for a skirt would be Follower/Wardrobe/Pant so they would auto-replace each other.

Step 2: Set The Product's Name

The name of the clothing item should be checked before it is saved. This is done with the Joint Editor Viewport Tool. Find the Joint Editor in the Main Menu Bar > Tools > Joint Editor.

Activate the Joint Editor Tool, then go to the Tool Settings Pane Tool Settings Option Menu > Edit > Rename Node...

The Node Name is what will get written in the data folder, the Node Label is what is displayed in the Scene. Set these to logical names and select Accept.

Step 3: Save

It's now time to save.

  • The first dialog is for choosing where the user will load the content from. Genesis clothing should go in \People\Genesis\Clothing\[productname]\[itemname]. This example shows the shirt is part of a product called Cool Stuff and simply name it Shirt within that folder, therefore save the file to \People\Genesis\Clothing\Cool Stuff\Shirt.dsf.
  • The Save Options dialog will open. Fill in the top 3 fields. Author Name (do this once in the main DAZ Studio Preferences and you won't have to do it here every time you save) is DAZ 3D (in this case), Product Name is Cool Stuff, and Item Name is Shirt. The Content Database section isn't too important at this time. Select Accept.

The work has been saved and its time to move on to doing more advanced things such as adjusting weightmaps, adding bones or building morphs.

Step 4: Gathering Your Files

Now that the content is saved, it is recommended to save the files someplace for backup, or to hand them to someone else to work on.

The files are now in the following locations (relative to your mapped DS content directory):

  • \People\Genesis\Clothing\[productname]\[itemname].dsf
  • \data\[authorname]\[productname]\[itemname]\ (include everything that is inside that folder and its sub-folders)

So to zip up a shirt product, make sure the zip includes:

  • \People\Genesis\Clothing\Cool Stuff\Shirt.dsf
  • \data\DAZ 3D\Cool Stuff\Shirt\ (include everything that is inside that folder and its subfolders)

I have attached a zip of how my files look up to this point.

There are a couple ways to gather the files. Below are some suggestions.

  • Make a zip of everything in My Library folder then delete everything from it that has nothing to do with the product. This works well if there isn't a lot of content there, but could cause problems if this is where all the content is installed.
  • Have 2 mapped directories. Make sure the first mapped directory is used exclusively for the product currently being created, the second mapped directory is where Genesis is installed. When saved, make sure to save in the first mapped directory. To zip the files up, just go to the mapped directory and zip everything without having to worry about cleaning out unnecessary files.

  • Learn to use the Content Directory Manager.... This tool is invaluable for dealing with mapped directories. It can be found in the Content Library > Pane Options. This allows one to save various configurations of mapped directories to easily switch back and forth between projects. It is also where the order of content can be changed in the mapped directories.

Wrap-Up

It's important to save files properly. Take the time to do it right the first time. Set the Content Type, Set the name, Save the files and Gather the files into a Zip file.

Next Steps

The next step in the clothing creation process is to adjust weightmaps, create morphs or add additional bones to the piece.