User Tools

Site Tools


Sidebar

Product Index


Ultimate Tiling Control

Click for original

Product Name: Ultimate Tiling Control
Product ID: 106827
Published Artist(s): Silas3D
Created By: N/A
Release Date: 2025-01-03

Product Information

  • Required Products: None

Have the perfect shader but wish you could quickly and easily change the tiling or offset for a specific texture? Now you can! Ultimate Tiling Control is an easy-to use, powerful script that will display tiling and offset options for the selected surfaces of a prop or figure that has the Iray Uber shader applied. When a texture map is detected, each property is output to its own clearly labelled group, with non-default values highlighted which is particularly useful for more complex shaders that have multiple maps. Multiple applications for use, including fabric color scaling without changing bump/normal detail and simulated multi-layer effects. Global tiling and offset settings are also included. Can even be used by shader creators to test scaling options or set instance tiling and offset for their own presets.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Ultimate Tiling Control (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Scripts:Silas3D:Ultimate Tiling Control”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Utilities:Scripts:Iray”

Additional Details

Resolved Issues

  • 2025-01-16 Updated:
    • 1. If the global tiling values were set to 1, the global section wasn't showing up in the dialog.
    • 2. Current drawstyle (when not Iray) wasn't being respected when changing a value or changing Iray Preview checkbox. It was assuming the only other drawstyle being used was Texture Shaded so if Filament was being used it would switch to texture shaded as soon as a value was changed.

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats