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Indirect Diffuse

Brickyard : Functions > Lighting > environment

This function provides “color bleeding” when added to a Camera shader and attached to an Indirect Light [Camera] root brick.

Snapshot

Parameters

Outputs

  • Indirect Diffuse : Color - Description…
  • Occlusion : Float - Description…
  • Avg Environmental Direction : Vector - Description…

Inputs

  • Vector1) : Normal - Description…
  • P2) : Point - Description…
  • Strength : Float - Description…
  • Axis : Vector - Description…
  • Max Distance : Description…
  • Cone Angle : Description…
  • Samples : Description…
  • Bias : Description…

Examples

In a Camera

  • This example uses the Indirect Lighting Sample Scene provided with DAZ Studio.
1) , 2)
Available when Show Advanced is checked in the Brick Option Menu.