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Indirect Light [Camera]

Brickyard : Roots > Lights

Uses a Photon Mapper [Camera] brick to generate color bleed in a scene. A custom Shader Mixer light may be created, but is not required. In this example (the Indirect Light sample scene), an Area Light surface is applied to the “ceiling” of the Cornell Box.

Snapshot

Root Indirect Light Brick

Parameters

Inputs

  • Intensity : Float - Description…
  • Indirect Tint : Color - Description…
  • Root Settings1) : Float - Description…
  • Samples : Description…
  • Do Final Gather : Description…
  • Max Distance : Description…
  • Min Depth : Description…
  • Sample Mode : Description…
  • Illumination : Description…

Examples

  • In this example, …
    Example 1
1)
Available when Show Advanced is checked in the Brick Option Menu.