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Noise

Brickyard : Functions > Textures

A way of generating changes to the surface based on one or more inputs.

Snapshot

Parameters

Outputs

  • Noise Pattern : Variable - Description…

Inputs

  • Noise Type : Sets the type of noise for the Noise Pattern output parameter to one of color, float, point, or vector.
    • Color :
    • Float :
    • Point :
    • Vector :
  • Dimensions :
    • 1D :
    • 2D :
    • 3D :
    • 4D :
  • Method :
    • Noise :
    • Periodic Noise :
    • Cell Noise :
  • X : Float - 1D, 2D…
  • Y : Float - 2D…
  • X Period : Float - 1D, 2D, Periodic…
  • Y Period : Float - 2D, Periodic…
  • Period : Float - 1D, 3D, Periodic…
  • Point : Point - 3D, 4D…
  • W : Float - 4D…
  • Point Period : Point - 3D, 4D, Periodic…
  • W Period : Float - 4D, Periodic…

Examples

In a Material

  • In this example, a Color 2D Noise pattern is produced by using the Checker pattern as the “X” input and the test pattern as the “Y” input. The Checker pattern alternates the type of color variation imposed on the test pattern.
  • This example feeds a 1D Noise value into an Altitude brick: