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DzGeometryShellNode

Node class for geometry shells.

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Inherits :

Constructors

DAZ Script
DzGeometryShellNode ()

Methods

Detailed Description

A geometry shell is a heavy instance of another scene node. It is a deep copy of the world space geometry with its own unique materials.

Constructors


DzGeometryShellNode()

Default Constructor. Creates a shell with DzObject, pushmodifier_dz, and DzGeometryShellShape. This is the preferred way to create a shell node.

Methods


DzNodeProperty : getShellNodeControl()

TODO: Add description.