A node for creating a single (heavy) clone of another node in the scene.
Inherits :
| DAZ Script |
|---|
| DzGeometryShellNode () |
| DAZ Script | |
|---|---|
| DzBoolProperty | findFacetGroupVisibilityControl ( DzFaceGroup group ) |
| DzBoolProperty | findFacetGroupVisibilityControl ( String name ) |
| DzBoolProperty | findMaterialGroupVisibilityControl ( String name ) |
| DzBoolProperty | findMaterialGroupVisibilityControl ( DzMaterial material ) |
| DzNodeProperty | getShellNodeControl () |
| DzNode | getTarget () |
A geometry shell is used to create a single (heavy) clone of a DzNode (subclass) in the scene that has a DzObject. This clone contains a deep copy of the world space geometry of the target node with its own unique materials.
See Also:
Default Constructor. Creates a geometry shell with a DzObject, a DzGeometryShellShape and a DzPushModifier.
Attention:
DzBoolProperty : findFacetGroupVisibilityControl( DzFaceGroup group )
Parameter(s):
Return Value:
See Also:
Since:
DzBoolProperty : findFacetGroupVisibilityControl( String name )
Parameter(s):
Return Value:
name, otherwise null.See Also:
Since:
DzBoolProperty : findMaterialGroupVisibilityControl( String name )
Parameter(s):
Return Value:
Since:
Parameter(s):
Return Value:
name, otherwise null.See Also:
Since:
DzBoolProperty : findMaterialGroupVisibilityControl( DzMaterial material )
TODO: Add description.
DzNodeProperty : getShellNodeControl()
Return Value:
Return Value:
Since: