This version (2012/11/14 21:08) is a Draft.
File Input/Output
Setting Discovery
- Importer Settings - The source of a script that will allow you to inspect the script accessible settings of all importers.
- Exporter Settings - The source of a script that will allow you to inspect the script accessible settings of all exporters.
Asset IO Save Filters
- Save a Scene - An example of how to save a Scene... via script.
- save_duf_scene_subset - An example of how to save a Scene Subset... via script, with or without displaying its output settings dialog.
- save_duf_hierarchical_materials - An example of how to save a Hierarchical Material(s) Preset... via script, with or without displaying its output settings dialog.
- save_duf_wearable - An example of how to save a Wearable(s) Preset... via script, with or without displaying its output settings dialog.
- Save a Character Preset - An example of how to save a Character Preset... via script, with or without displaying its output settings dialog.
- save_duf_properties - An example of how to save a Properties Preset... via script, with or without displaying its output settings dialog.
- Save a Shaping Preset -An example of how to save a Shaping Preset... via script, with or without displaying its output settings dialog.
- Save a Pose Preset - An example of how to save a Pose Preset... via script, with or without displaying its output settings dialog.
- Save a Material(s) Preset - An example of how to save a Material(s) Preset... via script, with or without displaying its output settings dialog.
- Save a Shader Preset - An example of how to save a Shader Preset... via script, with or without displaying its output settings dialog.
- save_duf_cameras - An example of how to save a Camera(s) Preset... via script, with or without displaying its output settings dialog.
- save_duf_lights - An example of how to save a Light(s) Preset... via script, with or without displaying its output settings dialog.
- Save a Render Settings Preset - An example of how to save a Render Settings Preset... via script.
- save_duf_dform - An example of how to save a D-Former(s) Preset... via script, with or without displaying its output settings dialog.
- save_duf_layered_image - An example of how to save a Layered Image(s) Preset... via script, with or without displaying its output settings dialog.
Support Assets
- save_dsf_scene - An example of how to save Scene Asset(s)... via script, with or without displaying its output settings dialog.
- save_dsf_figure_prop - An example of how to save Figure/Prop Assets... via script, with or without displaying its output settings dialog.
- save_dsf_morph - An example of how to save Morph Asset(s)... via script, with or without displaying its output settings dialog.
- save_dsf_uv - An example of how to save UV Asset(s)... via script, with or without displaying its output settings dialog.
- save_dsf_shader_definition - An example of how to save Shader Definition Asset... via script, with or without displaying its output settings dialog.
OBJ Import/Export
- Silent OBJ Import - An example of how to import a Wavefront Object (*.obj), without displaying the importer settings dialog.
- Silent OBJ Export - An example of how to export a Wavefront Object (*.obj), without displaying the exporter settings dialog.
Poser Export
- Export TriAx to Poser - An example of how to export a TriAx Weight Mapped figure (i.e. Genesis) to Poser 9 and/or Pro 2012, without displaying the settings dialog for the Poser Character (*.cr2) exporter or the Wavefront Object (*.obj) exporter.
Conversion
- DSA Converter - The source for a simple DAZ Script that will convert ascii scripts (*.dsa) to their binary (*.dsb) or encrypted (*.dse) counterpart.
Listing
- File Listing - The source for a simple DAZ Script that will recursively list the files in a folder.
Directory Mapping
- Save Mapped Paths - The source for a simple DAZ Script that produces another script that will clear any currently mapped content directories and subsequently set the mapped content directories to those that were mapped at the time the script was saved.
