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VDB Animate - Gunfire FX
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File List
Below is a list of files provided by the
VDB Animate - Gunfire FX
product.
Core
VDB Animate - Gunfire FX
Content :
/data/DimensionTheory/VDB Animate/DTGFX - Bullet/DTGFX_Bullet.dsf
/data/DimensionTheory/VDB Animate/DTGFX - Bullet/UV Sets/DimensionTheory/Base/default.dsf
/data/DimensionTheory/VDB Animate/DTGFX - Gunfire Preview/DTGFX_Gunfire.dsf
/data/DimensionTheory/VDB Animate/DTGFX - Gunfire Preview/UV Sets/DimensionTheory/Base/default.dsf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Bullet.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Bullet.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Bullet.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 01.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 01.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 01.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 02.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 02.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 02.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 03.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 03.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 03.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 04.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 04.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 04.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 05.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 05.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - 05.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - Slow.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - Slow.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - High Calibur - Slow.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 01.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 01.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 01.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 02.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 02.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 02.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 03.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 03.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 03.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 04.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 04.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 04.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 05.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 05.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - 05.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - Slow.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - Slow.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Low Calibur - Slow.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 01.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 01.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 01.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 02.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 02.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 02.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 03.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 03.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 03.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 04.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 04.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 04.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 05.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 05.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - 05.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - Slow.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - Slow.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Medium Calibur - Slow.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 01.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 01.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 01.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 02.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 02.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 02.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 03.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 03.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 03.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 04.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 04.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 04.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 05.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 05.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - 05.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - Slow.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - Slow.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/DTGFX - Trailing - Slow.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Bright Scatter.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Bright Scatter.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Bright Scatter.tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Dark Soot (Fast).duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Dark Soot (Fast).duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Dark Soot (Fast).tip.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Soft Scatter.duf
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Soft Scatter.duf.png
/Props/DimensionTheory/Animated VDB/Gunfire FX/Shaders/DTGFX - Soft Scatter.tip.png
/Runtime/Support/
DAZ
_3D_115209_VDB_Animate_-_Gunfire_FX.dsa
/Runtime/Support/
DAZ
_3D_115209_VDB_Animate_-_Gunfire_FX.dsx
/Runtime/Support/
DAZ
_3D_115209_VDB_Animate_-_Gunfire_FX.jpg
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/DTGFX_Bullet_Detail.jpg
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/DTGFX_Bullet_Normal.jpg
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_0.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_1.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_10.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_11.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_12.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_13.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_14.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_15.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_16.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_17.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_18.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_19.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_2.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_20.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_21.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_22.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_23.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_24.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_25.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_26.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_27.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_28.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_29.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_3.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_30.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_31.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_32.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_33.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_4.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_5.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_6.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_7.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_8.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01/VDB_Gunfire_High_01_9.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_0.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_1.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_10.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_11.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_12.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_13.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_14.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_15.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_16.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_17.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_18.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_19.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_2.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_20.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_21.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_22.vdb
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/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_41.vdb
/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_42.vdb
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/Runtime/Textures/DimensionTheory/VDB/Animated/Gunfire_FX/VDB_Gunfire_High_01_Slow/VDB_Gunfire_High_01_Slow_49.vdb
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