Table of Contents
Product Index
| Product Name: | C66 Figure Splitter |
|---|---|
| Product ID: | 117143 |
| Published Artist(s): | Code 66 |
| Created By: | N/A |
| Release Date: | 2026-07-27 |
Are you into kit bashing? Do you like to tear apart existing sets and mix them together to create the scene you want by using parts from different sets?
So far, splitting figures into separate reusable items have been hard manual labour, but not any more.
With C66 Figure Splitter, you can chop them up with just a few clicks, and have each part stored in a library of your choice ready to be used.
C66 Figure Splitter split figures by the bones, and empty bones, bones without any attached meshes, are not exported.
If the figure has attached props, those can be exported too. If the figure has attached figures, the attached figures, those can be split and exported too, all in the same run. You can also select a bone and set it to include children, so you export everything from that bone as a prop.
Organic figures, like humanoids, animals or monsters, are not supported. Splitting organic figures is not something C66 Figure Splitter is designed to handle.
It might work, but usually it will fail horribly, so please avoid doing that.
It's time to expand your tools with yet another helpful tool, that works in both Studio 4 and the new Studio 6. Don't miss out on this versatile tool that will take your creativity to new heights.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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